提交 d97282f3 作者: 毛细亚

修改日志记录任务

上级 26ef2fa3
......@@ -14,6 +14,7 @@ const state = {
bindGameUserList: [], // 用户绑定的游戏角色
changeSelectWindow: false, // 切换客服窗口的时候 下发通知
gameUserInfo:{},
send_game_log: null, // 转游发送渠道新增日志发送信息
chatUserInfo: {}, // 当前选中的用户的详情
}
......@@ -35,6 +36,9 @@ const mutations = {
},
set_gameUserInfo(state, data) {
state.gameUserInfo = data
},
set_send_game_log(state, data) {
state.send_game_log = data
}
}
......
......@@ -10,6 +10,10 @@
*/
import store from '@/store'
import Clipboard from 'clipboard'
import { getMediaId } from '@/api/works'
import { Message } from 'element-ui'
import * as ww from '@wecom/jssdk'
export function parseTime(time, cFormat) {
if (arguments.length === 0 || !time) {
return null
......@@ -678,3 +682,71 @@ export const fallbackCopyTextToClipboard = function(text, successCallback, error
document.body.removeChild(textArea)
}
// 企业微信发送聊天消息的通用方法
export async function sendChatMessage(content, type) {
let messageObj = {}
if (type === 'text') {
messageObj = {
msgtype: 'text',
text: {
content: content
},
success: (res) => {
console.log(res, '发送文本成功')
},
fail: (err) => {
console.log(err, '发送文本失败')
}
}
} else if (type === 'link') {
messageObj = {
msgtype: 'news',
news: content,
success: (res) => {
console.log(res, '发送 news 成功')
},
fail: (err) => {
console.log(err, '发送 news 失败')
}
}
} else if (type === 'image') {
// 发送图片作为链接消息
if (content) {
try {
const res = await getMediaId({ url: content })
if (res.status_code == 1) {
messageObj = {
msgtype: 'image',
image: {
mediaid: res.data.media_id
},
success: (res) => {
console.log(res, '发送 image 成功')
},
fail: (err) => {
console.log(err, '发送 image 失败')
}
}
}
} catch (error) {
console.error('获取媒体ID失败:', error)
Message.error('获取图片媒体ID失败')
return
}
} else {
Message.error('图片链接不存在,无法发送')
return
}
} else if (type === 'miniprogram') {
messageObj = {
msgtype: 'miniprogram',
miniprogram: content
}
}
console.log(messageObj, '发送消息对象')
ww.sendChatMessage(messageObj)
}
\ No newline at end of file
......@@ -288,6 +288,19 @@
@close="SendTransAppGameClose"
@confirm="handleAppGameConfirm"
/>
<!-- 选择发送渠道 -->
<selectChannel
v-if="showLayer"
:show.sync="showLayer"
:chat-user="chatUserInfo"
:channel-info-list="channelInfoList"
/>
<!-- 如果选择发送的渠道链接只有一个 直接发送 -->
<sendSelectChannel
:show.sync="showSendChannel"
:chat-user="chatUserInfo"
:channel-info-list="channelInfoList"
/>
</div>
</template>
<script>
......@@ -305,20 +318,23 @@
getLandingPageConfig,
getMemberTransStatus
} from '@/api/game'
import { getRecentSendLog, markTransScene,getZqCserGroup,getZqCserWxBelong,getMediaId } from '@/api/works'
import { getRecentSendLog, markTransScene,getZqCserGroup,getZqCserWxBelong,getMediaId,send_log_add } from '@/api/works'
import { companyviewConfig } from '@/api/user'
import { throttle, throttleStart } from '@/utils/index'
import { throttle, throttleStart, sendChatMessage } from '@/utils/index'
import createChannel from './sendGame/createChannel'
import sendPage from './sendGame/SendTransPage.vue'
import SendTransWxGame from './sendGame/SendTransWxGame.vue'
import SendTransAppGame from './sendGame/SendTransAppGame.vue'
import selectChannel from './sendGame/selectChannel.vue'
import sendSelectChannel from './sendGame/sendSelectChannel.vue'
export default {
components: {
createChannel,
sendPage,
SendTransWxGame,
SendTransAppGame
SendTransAppGame,
selectChannel,
sendSelectChannel
},
data() {
return {
......@@ -350,6 +366,9 @@
selectedAppGameList: [], // 安卓或者 Ios 选择的游戏
sendGameInfoSave: {},
imageInfo: {},
showLayer: false,
showSendChannel: false,
channelInfoList:{},
transMemberStatus: true
}
},
......@@ -358,7 +377,7 @@
this.sendGameInfo()
},
computed: {
...mapState('game', ['accountSelect', 'bindGameUserList','chatUserInfo','gameUserInfo']),
...mapState('game', ['accountSelect', 'bindGameUserList','chatUserInfo','gameUserInfo','send_game_log']),
...mapState('user', ['userInfo','corp_id'])
},
// props: [ 'chatUserInfo', 'chatUser'],
......@@ -380,7 +399,7 @@
}
},
methods: {
// ...mapMutations('game', ['set_send_game_log']),
...mapMutations('game', ['set_send_game_log']),
initDisable(){
// 切换 w 账号的时候清空 conversionGameList 数据
this.conversionGameList = []
......@@ -391,6 +410,15 @@
this.disabled = true
}
},
channelInfo(info) {
this.channelInfoList = info
// 只有 1 个渠道的时候 直接发送不出现弹窗
if (info.channelList.length === 1) {
this.showSendChannel = true
} else {
this.showLayer = true
}
},
requestConfig() {
return new Promise((resolve, reject) => {
companyviewConfig({corp_id:this.corp_id}).then((res) => {
......@@ -932,6 +960,39 @@
return
}
},
/**
* 发送游戏日志
* @param {Object} item 游戏信息
* 1.send_log_add方法是发送游戏日志的接口
* 2.set_send_game_log 是储存在vuex中的需要发送的时候调用的 信息 也就是 send_log_add 中需要的信息
* 3.每次调用 sendGameLog 方法 或者 set_send_game_log方法 的时候都需要记录 send_game_log 的信息 然后 监听 send_game_log 变量的变化 然后调用 send_log_add 方法
* 4.你需要 查看 ./sendGame/*.vue 所有的 vue 文件 查看是否文件中有 sendGameLog 方法 如果有 你需要帮我自动完成日志的记录功能 需要的步骤如下
* 5.你需要 在 vuex 中 引入 send_game_log 变量 然后 监听 send_game_log 如果 新值存在 那么就调用 send_log_add
* 6.请你仔细查看 ./sendGame/*.vue 的所有 vue 文件 帮我 自动完成 send_log_add 的日志收集功能 如果需要特殊处理 的地方你需要仔细查看逻辑 并且 自动处理
* 7.你可以封装成一个 minix 或者你有更好的处理逻辑 来完成 发送游戏日志的收集工作
* 8.总结:每次调用 set_send_game_log 方法的时候 是在 vuex 中记录 需要发送的日志信息 你要监听 send_game_log 变量的变化 然后调用 send_log_add 方法 完成日志的收集工作 你需要帮我选一个最佳的方案来完成这个功能 尽量保证不出问题
*/
send_log_add(info) {
const data = {
game_id: this.send_game_log.game_id,
game_name: this.send_game_log.game_name,
game_type: this.send_game_log.game_type || '',
main_game_id: this.send_game_log.main_game_id || '',
weixin_blongs_id: this.send_game_log.weixin_blongs_id || '',
content: info.message,
type: this.send_game_log.type || 2,
frontend_message_id: info.frontend_message_id,
session_id: info.session_id,
userid: this.chatUser.userid,
external_userid: this.chatUser.external_userid
}
this.set_send_game_log(null)
send_log_add(data).then((res) => {
if (res.status_code === 1) {
console.log('日志记录成功')
}
})
},
sendGameLog(item) {
item && item.game_id && item.game_name ? this.set_send_game_log({ game_id: item.game_id, game_name: item.game_name, game_type: item.game_type || '', main_game_id: item.main_game_id, weixin_blongs_id: item.weixin_blongs_id, type: item.type || '' }) : ''
},
......@@ -1158,62 +1219,14 @@
// this.set_sendSkillMessage(list)
this.sendChatMessage(`游戏地址:${data.landing_page_url} \n账号:${data.username} \n密码:${data.password}`,'text')
},
sendChatMessage(content,type){
let message = {}
if(type == 'text'){
message = {
msgtype: 'text',
text: {
content: content
},
success: (res) => {
console.log(res, '发送文本成功')
},
fail: (err) => {
console.log(err, '发送文本失败')
}
}
}else if(type == 'link'){
message = {
msgtype: 'news',
news: content,
success: (res) => {
console.log(res, '发送 news 成功')
},
fail: (err) => {
console.log(err, '发送 news 失败')
}
}
}else if(type == 'image'){
message = {
msgtype: 'image',
image: {
mediaid: content
},
success: (res) => {
console.log(res, '发送 image 成功')
},
fail: (err) => {
console.log(err, '发送 image 失败')
}
}
}else if(type=='miniprogram'){
message = {
msgtype: 'miniprogram',
miniprogram: content,
}
}
console.log(message,'1231')
this.$ww.sendChatMessage(message)
async sendChatMessage(content, type) {
// 调用公共的sendChatMessage方法
await sendChatMessage(content, type)
},
async getMediaId(picurl){
// 发送图片作为链接消息
if (picurl) {
const res = await getMediaId({url:picurl})
if(res.status_code == 1){
this.sendChatMessage(res.data.media_id,'image')
}
this.sendChatMessage(picurl, 'image')
} else {
// 如果没有图片URL,提示用户
this.$message.error('图片链接不存在,无法发送')
......
<template>
<el-drawer :lock-scroll="true"
title="选择渠道"
:visible="show"
size="450px"
:append-to-body="true"
@close="close"
>
<div class="editLayer">
<el-form
:model="webForm"
label-width="100px"
>
<el-form-item label="选择渠道">
<el-select
v-model="webForm.channel_id"
value-key="key"
filterable
placeholder="请选择"
style="width:320px;"
>
<el-option
v-for="item in channelInfoList.channelList"
:key="item.value"
:label="item.name"
:value="item"
>
</el-option>
</el-select>
</el-form-item>
</el-form>
</div>
<span class="dialog-footer rowFlex">
<el-button
class="btn"
type="primary"
@click="onConfirm"
>确 定</el-button>
<el-button
class="btn"
@click="close"
>取 消</el-button>
</span>
</el-drawer>
</template>
<script>
import { recallChannelSeq, passwardEncryption, autoResetPassword } from '@/api/game'
import { mapState, mapMutations } from 'vuex'
import { throttle,sendChatMessage } from '@/utils/index'
import { zyouGetMemberLink } from '@/api/works'
export default {
props: ['show', 'channelInfoList', 'chatUser'],
data() {
return {
channelselectList: [],
webForm: {
channel_id: ''
}
}
},
computed: {
...mapState('game', ['accountSelect', 'bindGameUserList']),
...mapState('user', ['userInfo'])
},
methods: {
...mapMutations('game', ['set_send_game_log']),
close() {
this.$emit('update:show', false)
},
onConfirm() {
if (this.webForm.channel_id === '') {
this.$message.warning('请选择渠道')
return false
}
// this.channelInfoList.use_type 1 转端 2转游 3 召回
if (this.channelInfoList.use_type == 2) { // 转游的时候调用接口获取 url 其他直接从 channelList 中获取 url
const data = {
game_id: this.webForm.channel_id.game_id,
member_id: this.accountSelect,
zq_user_id: this.userInfo.id,
use_type: this.channelInfoList.use_type,
channel_key: this.webForm.channel_id.key,
corp_id: this.chatUser.corp_id,
userid: this.chatUser.userid,
external_user_id: this.chatUser.external_userid
}
zyouGetMemberLink(data).then(res => {
if (res.status_code === 1) {
this.sendMessageToGame(res.data.data)
this.$message.success(res.msg)
this.close()
}
})
} else {
this.sendMessageCall()
this.set_send_game_log({ game_id: this.webForm.channel_id.game_id, game_name: this.webForm.channel_id.game_name, main_game_id: this.webForm.channel_id.main_game_id })
}
},
// 召回染色
async recallChannelSeq() {
const data = {
game_id: this.channelInfoList.game_id,
member_id: this.accountSelect,
key: this.webForm.channel_id.key
}
const res = await recallChannelSeq(data)
},
sendMessageCall() {
// 转端的时候 区分发送类型 1:发送链接 2:发送密码 3:发送链接和密码
if (this.channelInfoList.use_type == 1) { // 转端
if (this.channelInfoList.sendType == 1) {
this.sendLink()
} else if (this.channelInfoList.sendType == 2) {
this.sendPassword()
} else if (this.channelInfoList.sendType == 3) {
this.sendMessageThree()
}
} else if (this.channelInfoList.use_type == 3) { // 召回
// 1微信小游戏 2 h5 3 安卓 4 ios 5 抖音小游戏
let str = ''
let list = []
if (this.webForm.channel_id.game_type == 2) {
str = '游戏链接:' + this.webForm.channel_id.game_url
} else if (this.webForm.channel_id.game_type == 3 || this.webForm.channel_id.game_type == 4) {
str = 'app链接:' + this.webForm.channel_id.game_url
} else {
}
if (this.webForm.channel_id.game_type == '1' || this.webForm.channel_id.game_type == '5') {
// list = [{ msgtype: 'image', image: { picurl: this.webForm.channel_id.game_url + '?time=' + new Date().getTime() }}]
this.sendChatMessage(this.webForm.channel_id.game_url + '?time=' + new Date().getTime(),'image')
} else {
// list = [{ msgtype: 'text', text: { content: str }}]
this.sendChatMessage(str,'text')
}
// this.set_sendSkillMessage(list)
// 3:召回 召回的时候请求召回染色的接口
this.recallChannelSeq()
}
this.close()
},
handleAccount() {
if (this.bindGameUserList.length > 0) {
const account = this.bindGameUserList.find(
(item) => item.member_id == this.accountSelect
)
if (account) {
return true
} else {
return false
}
} else {
return false
}
},
sendLink: throttle(function (item, type) {
const result = this.handleAccount()
if (!result) {
this.$message.warning('请稍后再试')
return false
}
let str = ''
if (this.webForm.channel_id.game_type == 2) {
str = '网页游戏链接:'
} else if (this.webForm.channel_id.game_type == 3) {
str = '安卓游戏链接:'
} else if (this.webForm.channel_id.game_type == 4) {
str = 'IOS游戏链接:'
} else {
}
// const list = [
// { msgtype: 'text', text: { content: `${str}${this.webForm.channel_id.game_url}` }}
// ]
this.sendChatMessage(`${str}${this.webForm.channel_id.game_url}`,'text')
// this.set_sendSkillMessage(list)
this.close()
}, 500),
sendPassword: throttle(function (item, type) {
const result = this.handleAccount()
if (!result) {
this.$message.warning('请稍后再试')
return false
}
let str = ''
if (this.webForm.channel_id.game_type == 2) {
str = '网页游戏链接:'
} else if (this.webForm.channel_id.game_type == 3) {
str = '安卓游戏链接:'
} else if (this.webForm.channel_id.game_type == 4) {
str = 'IOS游戏链接:'
} else {
}
const username = this.bindGameUserList.find(
(item) => item.member_id == this.accountSelect
).username
passwardEncryption({ member_id: this.accountSelect })
.then((res) => {
const list = [
{
msgtype: 'text',
text: { content: `账号:${username} \n密码:${res.data.encryptPassword}`, key: res.data.key, iv: res.data.iv }
}
]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`账号:${username} \n密码:${res.data.encryptPassword}`, 'text')
this.close()
})
.catch((err) => {
const list = [
{ msgtype: 'text', text: { content: `账号:${username}` }}
]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`账号:${username}`, 'text')
console.log(err)
this.close()
})
}, 500),
sendMessageThree: throttle(function (item, type) {
const result = this.handleAccount()
if (!result) {
this.$message.warning('请稍后再试')
return false
}
let str = ''
if (this.webForm.channel_id.game_type == 2) {
str = '网页游戏链接:'
} else if (this.webForm.channel_id.game_type == 3) {
str = '安卓游戏链接:'
} else if (this.webForm.channel_id.game_type == 4) {
str = 'IOS游戏链接:'
} else {
}
const username = this.bindGameUserList.find(
(item) => item.member_id == this.accountSelect
).username
passwardEncryption({ member_id: this.accountSelect })
.then((res) => {
const list = [
{
msgtype: 'text',
text: {
content: `${str}${this.webForm.channel_id.game_url} \n账号:${username} \n密码:${res.data.encryptPassword}`,
key: res.data.key,
iv: res.data.iv
}
}
]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`${str}${this.webForm.channel_id.game_url} \n账号:${username} \n密码:${res.data.encryptPassword}`, 'text')
this.close()
})
.catch((err) => {
const list = [
{
msgtype: 'text',
text: { content: `${str}${item.url} \n账号:${username}` }
}
]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`${str}${this.webForm.channel_id.game_url} \n账号:${username}`, 'text')
this.close()
})
}, 500),
sendMessageToGame(data) {
// 1微信小游戏 2 h5 3 安卓 4 ios 5 抖音小游戏
let str = ''
let list = []
if (data.game_type == 2) {
str = '游戏链接:' + data.web_login_link + '\n' +
'账号登录链接:' + data.web_login_member_link
} else if (data.game_type == 3 || data.game_type == 4) {
str = 'app链接:' + data.download
} else {
}
if (data.game_type == '1' || data.game_type == '5') {
// list = [{ msgtype: 'image', image: { picurl: data.channel_qrcode + '?time=' + new Date().getTime() }}]
this.sendChatMessage(data.channel_qrcode + '?time=' + new Date().getTime(),'image')
} else {
if (data.password && data.password.trim() !== '') {
// list = [{ msgtype: 'text', text: { content: `${str} \n账号:${data.username} \n密码:${data.password}`, key: data.key, iv: data.iv }}]
this.sendChatMessage(`${str} \n账号:${data.username} \n密码:${data.password}`, 'text')
} else {
// list = [{ msgtype: 'text', text: { content: `${str} \n账号:${data.username}` }}]
this.sendChatMessage(`${str} \n账号:${data.username}`, 'text')
}
}
if (this.channelInfoList.use_type == 2) {
this.set_send_game_log({ game_id: this.webForm.channel_id.game_id, game_name: this.webForm.channel_id.game_name })
}
// this.set_sendSkillMessage(list)
// this.sendChatMessage(str,'text')
},
async sendChatMessage(content, type) {
// 调用公共的sendChatMessage方法
await sendChatMessage(content, type)
},
}
}
</script>
<style lang="scss" scoped>
.dialog-footer {
width: calc(100% - 20px);
height: 52px;
position: absolute;
right: 20px;
bottom: 20px;
padding-top: 20px;
border-top: 1px solid rgba(0, 0, 0, 0.06);
justify-content: flex-end;
.btn {
width: 84px;
height: 32px;
}
}
</style>
\ No newline at end of file
<template>
</template>
<script>
import { recallChannelSeq, autoResetPassword, passwardEncryption } from '@/api/game'
import { mapState, mapMutations } from 'vuex'
import { zyouGetMemberLink } from '@/api/works'
import { throttle,sendChatMessage } from '@/utils/index'
export default {
props: ['show', 'channelInfoList', 'chatUser'],
data() {
return {
channelselectList: [],
webForm: {
channel_id: ''
}
}
},
watch: {
show(newVal, oldVal) {
if (newVal) {
this.webForm.channel_id = this.channelInfoList.channelList[0]
console.log(this.channelInfoList, 'channelInfoList', this.webForm)
this.onConfirm()
}
}
},
computed: {
...mapState('game', ['accountSelect', 'bindGameUserList']),
...mapState('user', ['userInfo'])
},
methods: {
...mapMutations('game', ['set_send_game_log']),
close() {
this.$emit('update:show', false)
},
async sendChatMessage(content, type) {
// 调用公共的sendChatMessage方法
await sendChatMessage(content, type)
},
// const list = [{ msgtype: 'text', text: { content: `${str}${item.url}` }}]
// this.set_sendSkillMessage(list)
onConfirm() {
if (this.webForm.channel_id === '') {
this.$message.warning('请选择渠道')
return false
}
// this.channelInfoList.use_type 1 转端 2转游 3 召回
if (this.channelInfoList.use_type == 2) { // 转游的时候调用接口获取 url 其他直接从 channelList 中获取 url
const data = {
game_id: this.webForm.channel_id.game_id,
member_id: this.accountSelect,
zq_user_id: this.userInfo.id,
use_type: this.channelInfoList.use_type,
channel_key: this.webForm.channel_id.key,
corp_id: this.chatUser.corp_id,
userid: this.chatUser.userid,
external_user_id: this.chatUser.external_userid
}
zyouGetMemberLink(data).then(res => {
if (res.status_code === 1) {
this.sendMessageToGame(res.data.data)
this.$message.success(res.msg)
this.close()
}
})
} else {
this.sendMessageCall()
}
},
// 召回染色
async recallChannelSeq() {
const data = {
game_id: this.channelInfoList.game_id,
member_id: this.accountSelect,
key: this.webForm.channel_id.key
}
const res = await recallChannelSeq(data)
},
sendMessageCall() {
// 转端的时候 区分发送类型 1:发送链接 2:发送密码 3:发送链接和密码
if (this.channelInfoList.use_type == 1) { // 转端
if (this.channelInfoList.sendType == 1) {
this.sendLink()
} else if (this.channelInfoList.sendType == 2) {
this.sendPassword()
} else if (this.channelInfoList.sendType == 3) {
this.sendMessageThree()
}
} else if (this.channelInfoList.use_type == 3) { // 召回
// 1微信小游戏 2 h5 3 安卓 4 ios 5 抖音小游戏
let str = ''
let list = []
if (this.webForm.channel_id.game_type == 2) {
str = '游戏链接:' + this.webForm.channel_id.game_url
} else if (this.webForm.channel_id.game_type == 3 || this.webForm.channel_id.game_type == 4) {
str = 'app链接:' + this.webForm.channel_id.game_url
} else {
}
if (this.webForm.channel_id.game_type == '1' || this.webForm.channel_id.game_type == '5') {
// list = [{ msgtype: 'image', image: { picurl: this.webForm.channel_id.game_url + '?time=' + new Date().getTime() }}]
this.sendChatMessage(this.webForm.channel_id.game_url + '?time=' + new Date().getTime(),'image')
} else {
// list = [{ msgtype: 'text', text: { content: str }}]
this.sendChatMessage(str,'text')
}
// this.set_sendSkillMessage(list)
// this.sendChatMessage(str,'text')
// 3:召回 召回的时候请求召回染色的接口
this.recallChannelSeq()
}
this.close()
},
handleAccount() {
if (this.bindGameUserList.length > 0) {
const account = this.bindGameUserList.find(
(item) => item.member_id == this.accountSelect
)
if (account) {
return true
} else {
return false
}
} else {
return false
}
},
sendLink: throttle(function (item, type) {
const result = this.handleAccount()
if (!result) {
this.$message.warning('请稍后再试')
return false
}
let str = ''
if (this.webForm.channel_id.game_type == 2) {
str = '网页游戏链接:'
} else if (this.webForm.channel_id.game_type == 3) {
str = '安卓游戏链接:'
} else if (this.webForm.channel_id.game_type == 4) {
str = 'IOS游戏链接:'
} else {
}
// const list = [
// { msgtype: 'text', text: { content: `${str}${this.webForm.channel_id.game_url}` }}
// ]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`${str}${this.webForm.channel_id.game_url}`,'text')
this.close()
}, 500),
sendPassword: throttle(function (item, type) {
const result = this.handleAccount()
if (!result) {
this.$message.warning('请稍后再试')
return false
}
let str = ''
if (this.webForm.channel_id.game_type == 2) {
str = '网页游戏链接:'
} else if (this.webForm.channel_id.game_type == 3) {
str = '安卓游戏链接:'
} else if (this.webForm.channel_id.game_type == 4) {
str = 'IOS游戏链接:'
} else {
}
const username = this.bindGameUserList.find(
(item) => item.member_id == this.accountSelect
).username
passwardEncryption({ member_id: this.accountSelect })
.then((res) => {
// const list = [
// {
// msgtype: 'text',
// text: { content: `账号:${username} \n密码:${res.data.encryptPassword}`, key: res.data.key, iv: res.data.iv }
// }
// ]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`账号:${username} \n密码:${res.data.encryptPassword}`, 'text')
this.close()
})
.catch((err) => {
// const list = [
// { msgtype: 'text', text: { content: `账号:${username}` }}
// ]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`账号:${username}`, 'text')
console.log(err)
this.close()
})
}, 500),
sendMessageThree: throttle(function (item, type) {
const result = this.handleAccount()
if (!result) {
this.$message.warning('请稍后再试')
return false
}
let str = ''
if (this.webForm.channel_id.game_type == 2) {
str = '网页游戏链接:'
} else if (this.webForm.channel_id.game_type == 3) {
str = '安卓游戏链接:'
} else if (this.webForm.channel_id.game_type == 4) {
str = 'IOS游戏链接:'
} else {
}
const username = this.bindGameUserList.find(
(item) => item.member_id == this.accountSelect
).username
passwardEncryption({ member_id: this.accountSelect })
.then((res) => {
// const list = [
// {
// msgtype: 'text',
// text: {
// content: `${str}${this.webForm.channel_id.game_url} \n账号:${username} \n密码:${res.data.encryptPassword}`,
// key: res.data.key, iv: res.data.iv
// }
// }
// ]
// this.set_sendSkillMessage(list)
this.sendChatMessage(`${str}${this.webForm.channel_id.game_url} \n账号:${username} \n密码:${res.data.encryptPassword}`, 'text')
this.close()
})
.catch((err) => {
// const list = [
// {
// msgtype: 'text',
// text: { content: `${str}${item.url} \n账号:${username}` }
// }
// ]
// this.set_sendSkillMessage(list)
this.sendChatMessage( `${str}${item.url} \n账号:${username}`, 'text')
this.close()
})
}, 500),
sendMessageToGame(data) {
// 1微信小游戏 2 h5 3 安卓 4 ios 5 抖音小游戏
let str = ''
let list = []
if (data.game_type == 2) {
str = '游戏链接:' + data.web_login_link + '\n' +
'账号登录链接:' + data.web_login_member_link
} else if (data.game_type == 3 || data.game_type == 4) {
str = 'app链接:' + data.download
} else {
}
if (data.game_type == '1' || data.game_type == '5') {
// list = [{ msgtype: 'image', image: { picurl: data.channel_qrcode + '?time=' + new Date().getTime() }}]
this.sendChatMessage(data.channel_qrcode + '?time=' + new Date().getTime(),'image')
} else {
if (data.password && data.password.trim() !== '') {
// list = [{ msgtype: 'text', text: { content: `${str} \n账号:${data.username} \n密码:${data.password}`, key: data.key, iv: data.iv }}]
this.sendChatMessage(`${str} \n账号:${data.username} \n密码:${data.password}`, 'text')
} else {
// list = [{ msgtype: 'text', text: { content: `${str} \n账号:${data.username}` }}]
this.sendChatMessage(`${str} \n账号:${data.username}`, 'text')
}
}
// 转游的时候记录发送转游日志
if (this.channelInfoList.use_type == 2) {
this.set_send_game_log({ game_id: this.webForm.channel_id.game_id, game_name: this.webForm.channel_id.main_game_name })
}
}
}
}
</script>
<style lang="scss" scoped>
.dialog-footer {
width: calc(100% - 20px);
height: 52px;
position: absolute;
right: 20px;
bottom: 20px;
padding-top: 20px;
border-top: 1px solid rgba(0, 0, 0, 0.06);
justify-content: flex-end;
.btn {
width: 84px;
height: 32px;
}
}
</style>
\ No newline at end of file
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