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毛细亚
company_app
Commits
ef9aa8ce
提交
ef9aa8ce
authored
3月 13, 2026
作者:
施汉文
浏览文件
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电子邮件补丁
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同步pc修改转端筛选
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1 个修改的文件
包含
300 行增加
和
213 行删除
+300
-213
sendGame.vue
src/views/components/quickSendGame/sendGame.vue
+300
-213
没有找到文件。
src/views/components/quickSendGame/sendGame.vue
浏览文件 @
ef9aa8ce
...
...
@@ -63,7 +63,7 @@
:key=
"indexs"
class=
"gameListItem rowFlex columnCenter spaceBetween"
>
<p>
{{ items.game_name +
"/"
+ items.game_id }}
</p>
<p>
{{ items.game_name +
'/'
+ items.game_id }}
</p>
<el-popover
placement=
"top"
width=
"160"
trigger=
"hover"
>
<div>
<p
...
...
@@ -99,9 +99,24 @@
</p>
<!-- h5 安卓游戏 IOS游戏 发送分身包 -->
<div
v-if=
"[2].includes(item.game_type)"
>
<p
class=
"sendLink"
@
click=
"sendTransferCloneGame(2,items)"
>
发送分身包-H5
</p>
<p
class=
"sendLink"
@
click=
"sendTransferCloneGame(3,items)"
>
发送分身包-安卓
</p>
<p
class=
"sendLink"
@
click=
"sendTransferCloneGame(4,items)"
>
发送分身包-IOS
</p>
<p
class=
"sendLink"
@
click=
"sendTransferCloneGame(2, items)"
>
发送分身包-H5
</p>
<p
class=
"sendLink"
@
click=
"sendTransferCloneGame(3, items)"
>
发送分身包-安卓
</p>
<p
class=
"sendLink"
@
click=
"sendTransferCloneGame(4, items)"
>
发送分身包-IOS
</p>
</div>
</div>
<el-button
...
...
@@ -179,7 +194,7 @@
:key=
"indexs"
class=
"gameListItem rowFlex columnCenter spaceBetween"
>
<p>
{{ items.game_name +
"/"
+ items.game_id }}
</p>
<p>
{{ items.game_name +
'/'
+ items.game_id }}
</p>
<el-button
slot=
"reference"
size=
"mini"
...
...
@@ -282,26 +297,66 @@
:key=
"indexs"
class=
"gameListItem rowFlex columnCenter spaceBetween"
>
<p>
{{ items.label +
"/"
+ items.id }}
</p>
<p>
{{ items.label +
'/'
+ items.id }}
</p>
<!--game_type: 1 微信小游戏 2 H5 游戏 3 安卓游戏 4 IOS 游戏 5 抖音小游戏 -->
<!-- 微信小游戏 安卓游戏 IOS游戏 处理逻辑 -->
<el-popover
v-if=
"items.game_type == 1 || items.game_type == 3 || items.game_type == 4 || items.game_type == 5"
placement=
"top"
trigger=
"click"
>
<div
v-if=
"items.game_type!=5"
>
<p
class=
"sendLink"
@
click=
"sendChannelGame(items, item)"
>
发送链接/渠道二维码
</p>
<p
class=
"sendLink"
@
click=
"handleGameType(items, item, item.game_type, index)"
>
发送落地页
</p>
<el-popover
v-if=
"
items.game_type == 1 ||
items.game_type == 3 ||
items.game_type == 4 ||
items.game_type == 5
"
placement=
"top"
trigger=
"click"
>
<div
v-if=
"items.game_type != 5"
>
<p
class=
"sendLink"
@
click=
"sendChannelGame(items, item)"
>
发送链接/渠道二维码
</p>
<p
class=
"sendLink"
@
click=
"
handleGameType(items, item, item.game_type, index)
"
>
发送落地页
</p>
<div
v-if=
"items.game_type == 1"
>
<!-- 发送 H5 安卓分身包 -->
<p
class=
"sendLink"
@
click=
"sendH5CloneGame(items, 'android')"
>
发送H5-安卓分身包
</p>
<p
class=
"sendLink"
@
click=
"sendH5CloneGame(items, 'android')"
>
发送H5-安卓分身包
</p>
<!-- 发送 H5 IOS 分身包 -->
<p
class=
"sendLink"
@
click=
"sendH5CloneGame(items, 'ios')"
>
发送H5-IOS分身包
</p>
<p
class=
"sendLink"
@
click=
"sendH5CloneGame(items, 'ios')"
>
发送H5-IOS分身包
</p>
</div>
</div>
<!-- 抖音小游戏发送落地页 -->
<div
v-else
>
<p
class=
"sendLink"
@
click=
"handleGameType(items, item, item.game_type, index)"
>
发送落地页
</p>
<p
class=
"sendLink"
@
click=
"
handleGameType(items, item, item.game_type, index)
"
>
发送落地页
</p>
</div>
<el-button
slot=
"reference"
size=
"mini"
:disabled=
"accountSelect == ''"
>
发送
</el-button>
<el-button
slot=
"reference"
size=
"mini"
:disabled=
"accountSelect == ''"
>
发送
</el-button
>
</el-popover>
<el-button
v-else
...
...
@@ -393,7 +448,7 @@
</div>
</template>
<
script
>
import
{
mapState
,
mapMutations
,
mapActions
}
from
"vuex"
;
import
{
mapState
,
mapMutations
,
mapActions
}
from
'vuex'
;
import
{
memberExtensionGameList
,
passwardEncryption
,
...
...
@@ -407,8 +462,8 @@ import {
getClonePackageLink
,
getLandingPageConfig
,
getMemberTransStatus
,
memberRegGameCloneLink
}
from
"@/api/game"
;
memberRegGameCloneLink
,
}
from
'@/api/game'
;
import
{
getRecentSendLog
,
markTransScene
,
...
...
@@ -416,20 +471,20 @@ import {
getZqCserWxBelong
,
getMediaId
,
send_log_add
,
}
from
"@/api/works"
;
import
{
companyviewConfig
}
from
"@/api/user"
;
import
{
throttle
,
throttleStart
}
from
"@/utils/index"
;
import
createChannel
from
"./sendGame/createChannel"
;
import
sendPage
from
"./sendGame/SendTransPage.vue"
;
import
SendTransWxGame
from
"./sendGame/SendTransWxGame.vue"
;
import
SendTransAppGame
from
"./sendGame/SendTransAppGame.vue"
;
import
selectChannel
from
"./sendGame/selectChannel.vue"
;
import
sendSelectChannel
from
"./sendGame/sendSelectChannel.vue"
;
import
gameLogMixin
from
"@/mixins/gameLogMixin"
;
import
{
sendChatMessage
}
from
"@/utils/index"
;
import
QrcodeVue
from
"qrcode.vue"
;
}
from
'@/api/works'
;
import
{
companyviewConfig
}
from
'@/api/user'
;
import
{
throttle
,
throttleStart
}
from
'@/utils/index'
;
import
createChannel
from
'./sendGame/createChannel'
;
import
sendPage
from
'./sendGame/SendTransPage.vue'
;
import
SendTransWxGame
from
'./sendGame/SendTransWxGame.vue'
;
import
SendTransAppGame
from
'./sendGame/SendTransAppGame.vue'
;
import
selectChannel
from
'./sendGame/selectChannel.vue'
;
import
sendSelectChannel
from
'./sendGame/sendSelectChannel.vue'
;
import
gameLogMixin
from
'@/mixins/gameLogMixin'
;
import
{
sendChatMessage
}
from
'@/utils/index'
;
import
QrcodeVue
from
'qrcode.vue'
;
export
default
{
name
:
"sendGame"
,
name
:
'sendGame'
,
mixins
:
[
gameLogMixin
],
components
:
{
createChannel
,
...
...
@@ -453,15 +508,15 @@ export default {
weixin_blongs_id
:
[],
regGameList
:
[],
allRegGameList
:
[],
filterGameText
:
""
,
filterGameText
:
''
,
channelselectList
:
[],
webForm
:
{
channel_id
:
""
,
channel_id
:
''
,
},
sendLoading
:
false
,
belongList
:
[],
// 项目列表
activeName
:
"1"
,
// 转端 1 转游 2 召回 3
sendType
:
""
,
// 1 进发送链接 2 仅发送账号密码 3 发送链接和账号密码
activeName
:
'1'
,
// 转端 1 转游 2 召回 3
sendType
:
''
,
// 1 进发送链接 2 仅发送账号密码 3 发送链接和账号密码
showCreateChannel
:
false
,
showImageComposer
:
false
,
showWxGameDrawer
:
false
,
...
...
@@ -475,7 +530,7 @@ export default {
channelInfoList
:
{},
transMemberStatus
:
true
,
h5CloneGameInfo
:
{},
qrCodeValue
:
""
,
// 二维码内容
qrCodeValue
:
''
,
// 二维码内容
qrCodeSize
:
200
,
// 二维码大小
};
},
...
...
@@ -484,14 +539,14 @@ export default {
this
.
sendGameInfo
();
},
computed
:
{
...
mapState
(
"game"
,
[
"accountSelect"
,
"bindGameUserList"
,
"chatUserInfo"
,
"gameUserInfo"
,
"send_game_log"
,
...
mapState
(
'game'
,
[
'accountSelect'
,
'bindGameUserList'
,
'chatUserInfo'
,
'gameUserInfo'
,
'send_game_log'
,
]),
...
mapState
(
"user"
,
[
"userInfo"
,
"corp_id"
]),
...
mapState
(
'user'
,
[
'userInfo'
,
'corp_id'
]),
},
// props: [ 'chatUserInfo', 'chatUser'],
watch
:
{
...
...
@@ -499,7 +554,7 @@ export default {
// 切换 w 账号的时候清空 conversionGameList 数据
this
.
conversionGameList
=
[];
this
.
getMemberTransStatus
();
if
(
newVal
&&
newVal
!==
""
&&
this
.
bindGameUserList
.
length
>
0
)
{
if
(
newVal
&&
newVal
!==
''
&&
this
.
bindGameUserList
.
length
>
0
)
{
this
.
disabled
=
false
;
}
else
{
this
.
disabled
=
true
;
...
...
@@ -511,14 +566,14 @@ export default {
},
},
methods
:
{
...
mapMutations
(
"game"
,
[
"set_send_game_log"
]),
...
mapMutations
(
'game'
,
[
'set_send_game_log'
]),
initDisable
()
{
// 切换 w 账号的时候清空 conversionGameList 数据
this
.
conversionGameList
=
[];
this
.
getMemberTransStatus
();
if
(
this
.
accountSelect
&&
this
.
accountSelect
!==
""
&&
this
.
accountSelect
!==
''
&&
this
.
bindGameUserList
.
length
>
0
)
{
this
.
disabled
=
false
;
...
...
@@ -538,20 +593,20 @@ export default {
async
sendH5CloneGame
(
items
,
type
)
{
const
res
=
await
getClonePackageLink
({
mini_game_id
:
items
.
id
});
if
(
res
.
status_code
==
1
)
{
if
(
type
==
"android"
&&
!
res
?.
data
?.
data
?.
android_download_url
)
{
this
.
$message
.
warning
(
"安卓分身包链接不存在,请联系掌游配置"
);
if
(
type
==
'android'
&&
!
res
?.
data
?.
data
?.
android_download_url
)
{
this
.
$message
.
warning
(
'安卓分身包链接不存在,请联系掌游配置'
);
return
;
}
else
if
(
type
==
"ios"
&&
!
res
?.
data
?.
data
?.
ios_download_url
)
{
this
.
$message
.
warning
(
"IOS分身包链接不存在,请联系掌游配置"
);
}
else
if
(
type
==
'ios'
&&
!
res
?.
data
?.
data
?.
ios_download_url
)
{
this
.
$message
.
warning
(
'IOS分身包链接不存在,请联系掌游配置'
);
return
;
}
let
srt
=
""
;
if
(
type
==
"android"
)
{
srt
=
"安卓分身包链接: "
+
res
.
data
.
data
.
android_download_url
;
let
srt
=
''
;
if
(
type
==
'android'
)
{
srt
=
'安卓分身包链接: '
+
res
.
data
.
data
.
android_download_url
;
}
else
{
srt
=
"IOS分身包链接: "
+
res
.
data
.
data
.
ios_download_url
;
srt
=
'IOS分身包链接: '
+
res
.
data
.
data
.
ios_download_url
;
}
sendChatMessage
(
srt
,
"text"
);
sendChatMessage
(
srt
,
'text'
);
}
else
{
this
.
$message
.
warning
(
res
.
msg
);
}
...
...
@@ -566,7 +621,7 @@ export default {
},
// 请求当前 W 账号是否符合转端条件 如果不符合 提示 当前w账号不满足转端要求,请联系组长处理
async
getMemberTransStatus
()
{
if
(
this
.
accountSelect
&&
this
.
accountSelect
!==
""
)
{
if
(
this
.
accountSelect
&&
this
.
accountSelect
!==
''
)
{
const
res
=
await
getMemberTransStatus
({
member_id
:
this
.
accountSelect
,
});
...
...
@@ -578,11 +633,11 @@ export default {
}
},
recallTabChange
()
{
this
.
activeName
=
"3"
;
this
.
activeName
=
'3'
;
this
.
sendGameRecallList
();
},
async
requestGameSendLog
()
{
this
.
filterGameText
=
""
;
this
.
filterGameText
=
''
;
const
res
=
await
getRecentSendLog
();
if
(
res
.
status_code
==
1
)
{
if
(
res
.
status_code
==
1
&&
res
.
data
.
length
>
0
)
{
...
...
@@ -593,22 +648,22 @@ export default {
}
// 检查是否已经存在"最近发送"项
const
recentSendIndex
=
this
.
regGameList
.
findIndex
(
(
item
)
=>
item
.
label
===
"最近发送"
(
item
)
=>
item
.
label
===
'最近发送'
,
);
if
(
recentSendIndex
!==
-
1
)
{
// 如果已存在,更新它
this
.
$set
(
this
.
regGameList
[
recentSendIndex
],
"children"
,
res
.
data
);
this
.
$set
(
this
.
regGameList
[
recentSendIndex
],
'children'
,
res
.
data
);
}
else
{
// 如果不存在,添加它
this
.
regGameList
.
unshift
({
label
:
"最近发送"
,
label
:
'最近发送'
,
children
:
res
.
data
,
});
}
}
},
async
sendGameInfo
()
{
this
.
activeName
=
"1"
;
this
.
activeName
=
'1'
;
this
.
conversionGameList
=
[];
this
.
recallGameList
=
[];
this
.
getMemberTransStatus
();
...
...
@@ -616,15 +671,15 @@ export default {
this
.
sendGameList
();
},
requestRegGameList
()
{
this
.
activeName
=
"2"
;
this
.
activeName
=
'2'
;
if
(
this
.
gameUserInfo
.
main_game_id
||
this
.
gameUserInfo
.
main_game_id
==
0
)
{
this
.
contentLoading
=
true
;
const
data
=
{
type
:
"gameListWithType"
,
value
:
""
,
type
:
'gameListWithType'
,
value
:
''
,
use_type
:
2
,
game_id
:
this
.
gameUserInfo
.
main_game_id
,
use_user_id
:
this
.
userInfo
.
id
,
...
...
@@ -635,7 +690,7 @@ export default {
if
(
res
.
status_code
==
1
)
{
// 暂时隐藏快手小游戏
const
ksGameIndex
=
res
.
data
.
data
.
findIndex
(
(
item
)
=>
item
.
label
===
"快手小游戏"
(
item
)
=>
item
.
label
===
'快手小游戏'
,
);
if
(
ksGameIndex
!==
-
1
)
{
res
.
data
.
data
.
splice
(
ksGameIndex
,
1
);
...
...
@@ -655,26 +710,26 @@ export default {
// 召回发送渠道
sendChannel
(
items
,
type
)
{
items
.
type
=
3
;
type
?
(
this
.
sendType
=
type
)
:
""
;
type
?
(
this
.
sendType
=
type
)
:
''
;
this
.
channelList
(
items
);
},
// 转游发送渠道
sendChannelGame
(
items
,
item
,
type
)
{
console
.
log
(
items
,
"items"
,
item
);
type
?
(
this
.
sendType
=
type
)
:
""
;
console
.
log
(
items
,
'items'
,
item
);
type
?
(
this
.
sendType
=
type
)
:
''
;
const
gameInfo
=
this
.
$clone
(
items
);
gameInfo
.
type
=
2
;
this
.
channelList
(
gameInfo
);
},
changeGameText
()
{
console
.
log
(
this
.
filterGameText
);
if
(
this
.
filterGameText
.
trim
()
===
""
)
{
if
(
this
.
filterGameText
.
trim
()
===
''
)
{
this
.
regGameList
=
this
.
allRegGameList
;
}
else
{
const
list
=
JSON
.
parse
(
JSON
.
stringify
(
this
.
allRegGameList
));
list
.
map
((
item
,
index
)
=>
{
item
.
children
=
item
.
children
.
filter
(
(
items
)
=>
items
.
label
.
indexOf
(
this
.
filterGameText
)
!==
-
1
(
items
)
=>
items
.
label
.
indexOf
(
this
.
filterGameText
)
!==
-
1
,
);
});
this
.
regGameList
=
list
;
...
...
@@ -682,7 +737,7 @@ export default {
},
// 获取渠道列表
channelList
(
items
)
{
console
.
log
(
items
,
"items"
);
console
.
log
(
items
,
'items'
);
const
data
=
{
game_id
:
items
.
game_id
||
items
.
id
,
page_size
:
200
,
...
...
@@ -691,7 +746,7 @@ export default {
weixin_blongs_id
:
items
.
weixin_blongs_id
?
[
items
.
weixin_blongs_id
]
:
this
.
weixin_blongs_id
,
request_system
:
"company_wx"
,
request_system
:
'company_wx'
,
member_id
:
this
.
accountSelect
,
use_type
:
this
.
activeName
,
};
...
...
@@ -712,7 +767,7 @@ export default {
}
this
.
sendGameLog
(
items
);
}
else
{
this
.
$message
.
warning
(
"请到掌游创建运营渠道"
);
this
.
$message
.
warning
(
'请到掌游创建运营渠道'
);
}
});
},
...
...
@@ -727,7 +782,7 @@ export default {
this
.
contentLoading
=
false
;
if
(
res
.
status_code
===
1
&&
res
.
data
.
data
.
length
>
0
)
{
const
ksGameIndex
=
res
.
data
.
data
.
findIndex
(
(
item
)
=>
item
.
game_type
==
6
(
item
)
=>
item
.
game_type
==
6
,
);
if
(
ksGameIndex
!=
-
1
)
{
res
.
data
.
data
.
splice
(
ksGameIndex
,
1
);
...
...
@@ -742,7 +797,7 @@ export default {
}
},
async
conversionChangeOld
(
value
)
{
console
.
log
(
"请求数据"
,
this
.
conversionGameList
);
console
.
log
(
'请求数据'
,
this
.
conversionGameList
);
if
(
this
.
isReqeustData
)
{
return
;
}
...
...
@@ -765,7 +820,7 @@ export default {
// 使用解构赋值简化数据设置
const
updates
=
{
children
:
reslist
.
data
?.
length
>
0
?
reslist
.
data
:
[],
send_trans_page_id
:
""
,
// 转端要发送的游戏 ID
send_trans_page_id
:
''
,
// 转端要发送的游戏 ID
isReqeustData
:
true
,
};
...
...
@@ -776,17 +831,17 @@ export default {
}
catch
(
error
)
{
console
.
error
(
`Failed to fetch game list for index
${
index
}
:`
,
error
error
,
);
// 设置空数组作为默认值
this
.
$set
(
this
.
conversionGameList
[
index
],
"children"
,
[]);
this
.
$set
(
this
.
conversionGameList
[
index
],
'children'
,
[]);
}
});
await
Promise
.
all
(
promiseList
);
this
.
handleConversionGameList
();
}
catch
(
error
)
{
console
.
error
(
"Failed to fetch conversion game lists:"
,
error
);
console
.
error
(
'Failed to fetch conversion game lists:'
,
error
);
}
finally
{
this
.
gameLoding
=
false
;
this
.
isReqeustData
=
false
;
...
...
@@ -803,56 +858,72 @@ export default {
item
.
children
.
length
>
0
)
{
const
filteredChildren
=
item
.
children
.
filter
((
child
)
=>
{
return
child
.
game_id
!==
"912"
&&
child
.
game_id
!=
"784"
;
return
child
.
game_id
!==
'912'
&&
child
.
game_id
!=
'784'
;
});
this
.
$set
(
this
.
conversionGameList
[
index
],
"children"
,
filteredChildren
'children'
,
filteredChildren
,
);
}
// 隐藏安卓游戏 安卓游戏 game_type: 3
// 隐藏神权之战 这里根据游戏名称判断 因为 game_id 是会变化的
if
(
item
.
game_type
===
3
&&
item
.
children
&&
item
.
children
.
length
>
0
)
{
// 过滤掉 game_name 为"破日开天"的数据 英雄霸业 741:独步天龙 912:神权之战 繁华梦/2274
const
filterList
=
[
'2365'
,
'2378'
,
'2431'
,
'2437'
,
'2439'
,
'2440'
,
'2441'
,
'2442'
,
'2443'
,
];
// 过滤掉 game_name 为"破日开天"的数据 英雄霸业 741:独步天龙 912:神权之战 繁华梦/2274 黑夜传奇/685 深海花园/2326
const
filteredChildren
=
item
.
children
.
filter
((
child
)
=>
{
return
(
child
.
game_name
!==
"破日开天"
&&
child
.
game_name
!==
"英雄霸业"
&&
child
.
game_id
!==
"741"
&&
child
.
game_id
!==
"912"
&&
child
.
game_name
!==
'破日开天'
&&
child
.
game_name
!==
'英雄霸业'
&&
child
.
game_name
!==
'神权之战'
&&
child
.
game_id
!==
'741'
&&
child
.
game_id
!==
'2274'
&&
child
.
game_name
!==
'繁华梦'
child
.
game_id
!=
'741'
&&
child
.
game_id
!=
'2274'
&&
!
filterList
.
includes
(
child
.
game_id
)
&&
child
.
game_name
!==
'繁华梦'
&&
Number
(
child
.
game_id
)
!==
685
);
});
this
.
$set
(
this
.
conversionGameList
[
index
],
"children"
,
filteredChildren
'children'
,
filteredChildren
,
);
}
// 隐藏 IOS 游戏 雄霸天下 有两个包 1 个是 691 一个是 819 王鑫说 暂时先隐藏 691 的功能
// 隐藏神权之战 这里根据游戏名称判断 因为 game_id 是会变化的
if
(
item
.
game_type
===
4
&&
item
.
children
&&
item
.
children
.
length
>
0
)
{
const
filteredChildren
=
item
.
children
.
filter
((
child
)
=>
{
return
Number
(
child
.
game_id
)
!==
691
;
return
(
Number
(
child
.
game_id
)
!==
691
&&
child
.
game_name
!==
'神权之战'
&&
child
.
game_id
!=
'2393'
);
});
this
.
$set
(
this
.
conversionGameList
[
index
],
"children"
,
filteredChildren
'children'
,
filteredChildren
,
);
}
});
console
.
log
(
this
.
conversionGameList
,
"conversionGameList"
);
}
},
// 转端展开
...
...
@@ -860,7 +931,7 @@ export default {
if
(
value
&&
value
.
length
>
0
)
{
const
gameType
=
value
[
value
.
length
-
1
];
const
gameIndex
=
this
.
conversionGameList
.
findIndex
(
(
item
)
=>
item
.
game_type
===
gameType
(
item
)
=>
item
.
game_type
===
gameType
,
);
if
(
!
this
.
conversionGameList
[
gameIndex
].
children
||
...
...
@@ -881,11 +952,11 @@ export default {
if
(
reslist
.
status_code
===
1
&&
reslist
.
data
.
data
.
length
>
0
)
{
this
.
$set
(
this
.
conversionGameList
[
gameIndex
],
"children"
,
reslist
.
data
.
data
'children'
,
reslist
.
data
.
data
,
);
}
else
{
this
.
$set
(
this
.
conversionGameList
[
gameIndex
],
"children"
,
[]);
this
.
$set
(
this
.
conversionGameList
[
gameIndex
],
'children'
,
[]);
}
setTimeout
(()
=>
{
this
.
gameLoding
=
false
;
...
...
@@ -902,7 +973,7 @@ export default {
this
.
contentLoading
=
false
;
if
(
res
.
status_code
===
1
&&
res
.
data
.
data
.
length
>
0
)
{
const
ksGameIndex
=
res
.
data
.
data
.
findIndex
(
(
item
)
=>
item
.
game_type
==
6
(
item
)
=>
item
.
game_type
==
6
,
);
if
(
ksGameIndex
!==
-
1
)
{
res
.
data
.
data
.
splice
(
ksGameIndex
,
1
);
...
...
@@ -921,7 +992,7 @@ export default {
if
(
value
&&
value
.
length
>
0
)
{
const
gameType
=
value
[
value
.
length
-
1
];
const
gameIndex
=
this
.
recallGameList
.
findIndex
(
(
item
)
=>
item
.
game_type
===
gameType
(
item
)
=>
item
.
game_type
===
gameType
,
);
if
(
!
this
.
recallGameList
[
gameIndex
].
children
||
...
...
@@ -943,17 +1014,17 @@ export default {
if
(
reslist
.
status_code
===
1
&&
reslist
.
data
.
data
.
length
>
0
)
{
this
.
$set
(
this
.
recallGameList
[
gameIndex
],
"children"
,
reslist
.
data
.
data
'children'
,
reslist
.
data
.
data
,
);
}
else
{
this
.
$set
(
this
.
recallGameList
[
gameIndex
],
"children"
,
[]);
this
.
$set
(
this
.
recallGameList
[
gameIndex
],
'children'
,
[]);
}
setTimeout
(()
=>
{
this
.
gameLoding
=
false
;
},
2000
);
}
else
{
console
.
log
(
"之前请求过了"
);
console
.
log
(
'之前请求过了'
);
}
}
},
...
...
@@ -967,7 +1038,7 @@ export default {
handleAccount
()
{
if
(
this
.
bindGameUserList
.
length
>
0
)
{
const
account
=
this
.
bindGameUserList
.
find
(
(
item
)
=>
item
.
member_id
==
this
.
accountSelect
(
item
)
=>
item
.
member_id
==
this
.
accountSelect
,
);
if
(
account
)
{
return
true
;
...
...
@@ -980,60 +1051,60 @@ export default {
},
sendLink
:
throttle
(
function
(
item
,
type
)
{
if
(
!
this
.
transMemberStatus
)
{
this
.
$message
.
warning
(
"当前w账号不满足转端要求,请联系组长处理"
);
this
.
$message
.
warning
(
'当前w账号不满足转端要求,请联系组长处理'
);
return
;
}
console
.
log
(
item
,
"转端发送仅发送链接"
);
console
.
log
(
item
,
'转端发送仅发送链接'
);
const
result
=
this
.
handleAccount
();
if
(
!
result
)
{
this
.
$message
.
warning
(
"请稍后再试"
);
this
.
$message
.
warning
(
'请稍后再试'
);
return
false
;
}
let
str
=
""
;
let
str
=
''
;
if
(
type
==
2
)
{
str
=
"网页游戏链接:"
;
str
=
'网页游戏链接:'
;
}
else
if
(
type
==
3
)
{
str
=
"安卓游戏链接:"
;
str
=
'安卓游戏链接:'
;
}
else
if
(
type
==
4
)
{
str
=
"IOS游戏链接:"
;
str
=
'IOS游戏链接:'
;
}
else
{
}
// const list = [
// { msgtype: 'text', text: { content: `${str}${item.url}` }}
// ]
this
.
sendChatMessage
(
`
${
str
}${
item
.
url
}
`
,
"text"
);
this
.
sendChatMessage
(
`
${
str
}${
item
.
url
}
`
,
'text'
);
this
.
markTransScene
(
type
);
item
.
type
=
1
;
this
.
sendGameLog
(
item
);
},
500
),
sendPassword
:
throttle
(
function
(
item
,
type
)
{
if
(
!
this
.
transMemberStatus
)
{
this
.
$message
.
warning
(
"当前w账号不满足转端要求,请联系组长处理"
);
this
.
$message
.
warning
(
'当前w账号不满足转端要求,请联系组长处理'
);
return
;
}
console
.
log
(
item
,
"转端仅发送账号密码"
);
console
.
log
(
item
,
'转端仅发送账号密码'
);
const
result
=
this
.
handleAccount
();
if
(
!
result
)
{
this
.
$message
.
warning
(
"请稍后再试"
);
this
.
$message
.
warning
(
'请稍后再试'
);
return
false
;
}
const
username
=
this
.
bindGameUserList
.
find
(
(
items
)
=>
items
.
member_id
==
this
.
accountSelect
(
items
)
=>
items
.
member_id
==
this
.
accountSelect
,
).
username
;
passwardEncryption
({
member_id
:
this
.
accountSelect
})
.
then
((
res
)
=>
{
this
.
sendChatMessage
(
`账号:
${
username
}
\n密码:
${
res
.
data
.
password
}
`
,
"text"
'text'
,
);
this
.
markTransScene
(
type
);
this
.
sendGameLog
(
item
);
})
.
catch
((
err
)
=>
{
const
list
=
[
{
msgtype
:
"text"
,
text
:
{
content
:
`账号:
${
username
}
`
}
},
{
msgtype
:
'text'
,
text
:
{
content
:
`账号:
${
username
}
`
}
},
];
this
.
sendChatMessage
(
`账号:
${
username
}
`
,
"text"
);
this
.
sendChatMessage
(
`账号:
${
username
}
`
,
'text'
);
item
.
type
=
1
;
this
.
sendGameLog
(
item
);
console
.
log
(
err
);
...
...
@@ -1041,31 +1112,31 @@ export default {
},
500
),
sendMessage
:
throttle
(
function
(
item
,
type
)
{
if
(
!
this
.
transMemberStatus
)
{
this
.
$message
.
warning
(
"当前w账号不满足转端要求,请联系组长处理"
);
this
.
$message
.
warning
(
'当前w账号不满足转端要求,请联系组长处理'
);
return
;
}
const
result
=
this
.
handleAccount
();
if
(
!
result
)
{
this
.
$message
.
warning
(
"请稍后再试"
);
this
.
$message
.
warning
(
'请稍后再试'
);
return
false
;
}
let
str
=
""
;
let
str
=
''
;
if
(
type
==
2
)
{
str
=
"网页游戏链接:"
;
str
=
'网页游戏链接:'
;
}
else
if
(
type
==
3
)
{
str
=
"安卓游戏链接:"
;
str
=
'安卓游戏链接:'
;
}
else
if
(
type
==
4
)
{
str
=
"IOS游戏链接:"
;
str
=
'IOS游戏链接:'
;
}
else
{
}
const
username
=
this
.
bindGameUserList
.
find
(
(
items
)
=>
items
.
member_id
==
this
.
accountSelect
(
items
)
=>
items
.
member_id
==
this
.
accountSelect
,
).
username
;
passwardEncryption
({
member_id
:
this
.
accountSelect
})
.
then
((
res
)
=>
{
const
list
=
[
{
msgtype
:
"text"
,
msgtype
:
'text'
,
text
:
{
content
:
`
${
str
}${
item
.
url
}
\n账号:
${
username
}
\n密码:
${
res
.
data
.
password
}
`
,
key
:
res
.
data
.
key
,
...
...
@@ -1075,7 +1146,7 @@ export default {
];
this
.
sendChatMessage
(
`
${
str
}${
item
.
url
}
\n账号:
${
username
}
\n密码:
${
res
.
data
.
password
}
`
,
"text"
'text'
,
);
this
.
markTransScene
(
type
);
item
.
type
=
1
;
...
...
@@ -1084,102 +1155,106 @@ export default {
.
catch
((
err
)
=>
{
const
list
=
[
{
msgtype
:
"text"
,
msgtype
:
'text'
,
text
:
{
content
:
`
${
str
}${
item
.
url
}
\n账号:
${
username
}
`
},
},
];
this
.
sendChatMessage
(
`
${
str
}${
item
.
url
}
\n账号:
${
username
}
`
,
"text"
);
this
.
sendChatMessage
(
`
${
str
}${
item
.
url
}
\n账号:
${
username
}
`
,
'text'
);
this
.
sendGameLog
(
item
);
console
.
log
(
err
);
});
},
500
),
// 发送游戏落地页
startSendPage
(
value
)
{
console
.
log
(
value
,
"value"
);
this
.
getMediaId
(
value
,
"image"
);
console
.
log
(
value
,
'value'
);
this
.
getMediaId
(
value
,
'image'
);
},
// 转端发送落地页面
sendDownLoadPage
:
throttleStart
(
function
(
items
,
type
,
index
)
{
if
(
!
this
.
transMemberStatus
)
{
this
.
$message
.
warning
(
"当前w账号不满足转端要求,请联系组长处理"
);
this
.
$message
.
warning
(
'当前w账号不满足转端要求,请联系组长处理'
);
return
;
}
this
.
$set
(
this
.
conversionGameList
[
index
],
"send_trans_page_id"
,
items
.
game_id
'send_trans_page_id'
,
items
.
game_id
,
);
this
.
showSendPage
=
true
;
},
500
),
// 转端发送游戏分身包 h5 安卓游戏 IOS游戏 发送分身包
async
sendTransferCloneGame
(
type
,
items
)
{
if
(
!
this
.
h5CloneGameInfo
?.
data
?.
h5_download_url
){
this
.
h5CloneGameInfo
=
await
memberRegGameCloneLink
({
member_id
:
this
.
accountSelect
,
game_id
:
items
.
game_id
})
||
{}
async
sendTransferCloneGame
(
type
,
items
)
{
if
(
!
this
.
h5CloneGameInfo
?.
data
?.
h5_download_url
)
{
this
.
h5CloneGameInfo
=
(
await
memberRegGameCloneLink
({
member_id
:
this
.
accountSelect
,
game_id
:
items
.
game_id
,
}))
||
{};
}
if
(
this
.
h5CloneGameInfo
?.
status_code
==
1
)
{
// 通过 type 判断 用 switch
switch
(
type
)
{
case
2
:
if
(
!
this
.
h5CloneGameInfo
?.
data
?.
h5_download_url
)
{
this
.
$message
.
warning
(
'H5安卓分身包链接不存在,请联系掌游配置'
)
return
this
.
$message
.
warning
(
'H5安卓分身包链接不存在,请联系掌游配置'
)
;
return
;
}
break
break
;
case
3
:
if
(
!
this
.
h5CloneGameInfo
?.
data
?.
android_download_url
)
{
this
.
$message
.
warning
(
'安卓分身包链接不存在,请联系掌游配置'
)
return
this
.
$message
.
warning
(
'安卓分身包链接不存在,请联系掌游配置'
)
;
return
;
}
break
break
;
case
4
:
if
(
!
this
.
h5CloneGameInfo
?.
data
?.
ios_download_url
)
{
this
.
$message
.
warning
(
'IOS分身包链接不存在,请联系掌游配置'
)
return
this
.
$message
.
warning
(
'IOS分身包链接不存在,请联系掌游配置'
)
;
return
;
}
break
break
;
default
:
this
.
$message
.
warning
(
'不支持的游戏类型'
)
return
this
.
$message
.
warning
(
'不支持的游戏类型'
)
;
return
;
}
let
srt
=
''
let
srt
=
''
;
switch
(
type
)
{
case
2
:
srt
=
this
.
h5CloneGameInfo
?.
data
?.
h5_download_url
break
srt
=
this
.
h5CloneGameInfo
?.
data
?.
h5_download_url
;
break
;
case
3
:
srt
=
this
.
h5CloneGameInfo
?.
data
?.
android_download_url
break
srt
=
this
.
h5CloneGameInfo
?.
data
?.
android_download_url
;
break
;
case
4
:
srt
=
this
.
h5CloneGameInfo
?.
data
?.
ios_download_url
break
srt
=
this
.
h5CloneGameInfo
?.
data
?.
ios_download_url
;
break
;
}
this
.
sendChatMessage
(
srt
,
"text"
);
this
.
sendChatMessage
(
srt
,
'text'
);
}
else
{
this
.
$message
.
warning
(
this
.
h5CloneGameInfo
?.
msg
)
this
.
$message
.
warning
(
this
.
h5CloneGameInfo
?.
msg
)
;
}
},
// 转端发送游戏二维码
sendDownLoadQrCode
:
throttleStart
(
async
function
(
items
,
type
,
index
)
{
if
(
!
this
.
transMemberStatus
)
{
this
.
$message
.
warning
(
"当前w账号不满足转端要求,请联系组长处理"
);
this
.
$message
.
warning
(
'当前w账号不满足转端要求,请联系组长处理'
);
return
;
}
const
result
=
this
.
handleAccount
();
if
(
!
result
)
{
this
.
$message
.
warning
(
"请稍后再试"
);
this
.
$message
.
warning
(
'请稍后再试'
);
return
false
;
}
try
{
this
.
sendLoading
=
true
;
// 获取游戏落地页链接
let
landingPageUrl
=
""
;
let
landingPageUrl
=
''
;
if
(
items
.
url
)
{
landingPageUrl
=
items
.
url
;
}
if
(
!
landingPageUrl
)
{
this
.
$message
.
error
(
"没有有效的链接可生成二维码"
);
this
.
$message
.
error
(
'没有有效的链接可生成二维码'
);
return
;
}
...
...
@@ -1190,23 +1265,23 @@ export default {
await
this
.
$nextTick
();
// 获取二维码canvas并转换为Blob
const
canvas
=
this
.
$refs
.
qrcode
.
$el
.
querySelector
(
"canvas"
);
const
canvas
=
this
.
$refs
.
qrcode
.
$el
.
querySelector
(
'canvas'
);
if
(
!
canvas
)
{
throw
new
Error
(
"获取二维码canvas失败"
);
throw
new
Error
(
'获取二维码canvas失败'
);
}
const
blob
=
await
new
Promise
((
resolve
)
=>
{
canvas
.
toBlob
((
blob
)
=>
{
resolve
(
blob
);
},
"image/png"
);
},
'image/png'
);
});
// 创建File对象
blob
.
name
=
"qrcode.png"
;
blob
.
name
=
'qrcode.png'
;
// 上传图片
const
uploadConfig
=
{
dir
:
"/company_wx/service/avatars/"
,
dir
:
'/company_wx/service/avatars/'
,
};
const
uploadResult
=
await
this
.
uploading
(
blob
,
uploadConfig
);
debugger
;
...
...
@@ -1225,17 +1300,17 @@ export default {
// };
// console.log(image, 12312321);
this
.
sendChatMessage
(
uploadResult
.
data
,
"image"
);
this
.
sendChatMessage
(
uploadResult
.
data
,
'image'
);
this
.
markTransScene
(
type
);
items
.
type
=
1
;
this
.
sendGameLog
(
items
);
this
.
$message
.
success
(
"二维码发送成功"
);
this
.
$message
.
success
(
'二维码发送成功'
);
}
else
{
throw
new
Error
(
"上传失败"
);
throw
new
Error
(
'上传失败'
);
}
}
catch
(
error
)
{
console
.
error
(
"发送二维码失败:"
,
error
);
this
.
$message
.
error
(
"发送二维码失败,请重试"
);
console
.
error
(
'发送二维码失败:'
,
error
);
this
.
$message
.
error
(
'发送二维码失败,请重试'
);
}
finally
{
this
.
sendLoading
=
false
;
}
...
...
@@ -1248,10 +1323,10 @@ export default {
};
const
res
=
await
markTransScene
(
data
);
if
(
res
.
status_code
==
1
)
{
console
.
log
(
"标记转端成功"
);
console
.
log
(
'标记转端成功'
);
if
(
this
.
chatUserInfo
.
trans_scene
&&
this
.
chatUserInfo
.
trans_scene
!==
""
&&
this
.
chatUserInfo
.
trans_scene
!==
''
&&
this
.
chatUserInfo
.
trans_scene
!=
type
)
{
this
.
chatUserInfo
.
trans_scene
=
type
;
...
...
@@ -1269,14 +1344,14 @@ export default {
return
{
value
:
item
.
value
,
label
:
item
.
label
&&
item
.
label
.
split
(
"-"
)[
0
]
?
item
.
label
.
split
(
"-"
)[
0
]
:
""
,
item
.
label
&&
item
.
label
.
split
(
'-'
)[
0
]
?
item
.
label
.
split
(
'-'
)[
0
]
:
''
,
};
});
resolve
(
this
.
belongList
);
}
else
{
this
.
$message
.
warning
(
"暂无绑定项目,请先绑定项目"
);
this
.
$message
.
warning
(
'暂无绑定项目,请先绑定项目'
);
reject
(
null
);
}
});
...
...
@@ -1297,7 +1372,7 @@ export default {
belonsList
.
length
>
0
)
{
groupItem
=
group
.
data
.
data
[
0
];
const
group_name_list
=
groupItem
.
label
.
split
(
"-"
);
const
group_name_list
=
groupItem
.
label
.
split
(
'-'
);
const
data
=
{
blongs_name
:
belonsList
[
0
].
label
,
member_id
:
this
.
accountSelect
,
...
...
@@ -1305,7 +1380,7 @@ export default {
use_user_name
:
this
.
userInfo
.
username
,
group_id
:
groupItem
.
value
,
group_name
:
group_name_list
[
group_name_list
.
length
-
1
],
game_type
:
this
.
chatUserInfo
.
trans_scene
||
""
,
game_type
:
this
.
chatUserInfo
.
trans_scene
||
''
,
};
this
.
sendLoading
=
true
;
try
{
...
...
@@ -1320,11 +1395,11 @@ export default {
this
.
$message
.
success
(
res
.
msg
);
}
}
catch
(
error
)
{
this
.
$message
.
error
(
"获取召回链接失败,请重新再试"
);
this
.
$message
.
error
(
'获取召回链接失败,请重新再试'
);
this
.
sendLoading
=
false
;
}
}
else
{
this
.
$message
.
error
(
"获取分组失败,请到掌权添加分组"
);
this
.
$message
.
error
(
'获取分组失败,请到掌权添加分组'
);
return
;
}
},
...
...
@@ -1342,11 +1417,11 @@ export default {
*/
handleSendType
(
data
)
{
console
.
log
(
data
,
"获取一键发送的信息"
);
console
.
log
(
data
,
'获取一键发送的信息'
);
// 转端发送优先逻辑 不需要了 现在发送当前会话框选中的账号对应的注册游戏
data
?.
game_data
?.
game_type
?
(
this
.
chatUserInfo
.
trans_scene
=
data
.
game_data
.
game_type
)
:
""
;
:
''
;
if
(
this
.
chatUserInfo
.
trans_scene
&&
this
.
chatUserInfo
.
trans_scene
!=
1
)
{
this
.
sendCreateChannel
(
data
.
game_data
,
data
.
game_data
.
game_type
);
}
else
{
...
...
@@ -1362,13 +1437,13 @@ export default {
page
:
data
.
share_data
.
page
,
imgUrl
:
data
.
share_data
.
share_img
,
};
this
.
sendChatMessage
(
miniprogramInfo
,
"miniprogram"
);
this
.
sendChatMessage
(
miniprogramInfo
,
'miniprogram'
);
const
game_data
=
this
.
$clone
(
data
.
game_data
);
game_data
.
type
=
3
;
console
.
log
(
game_data
,
"data----------"
);
console
.
log
(
game_data
,
'data----------'
);
this
.
sendGameLog
(
game_data
);
}
else
{
this
.
getMediaId
(
data
.
game_data
.
game_url
,
"image"
);
this
.
getMediaId
(
data
.
game_data
.
game_url
,
'image'
);
this
.
sendGameLog
(
data
.
game_data
);
}
}
...
...
@@ -1386,26 +1461,26 @@ export default {
sendCreateChannel
:
throttle
(
function
(
item
,
type
)
{
const
result
=
this
.
handleAccount
();
if
(
!
result
)
{
this
.
$message
.
warning
(
"请稍后再试"
);
this
.
$message
.
warning
(
'请稍后再试'
);
return
false
;
}
let
str
=
""
;
let
str
=
''
;
if
(
type
==
2
)
{
str
=
"网页游戏链接:"
;
str
=
'网页游戏链接:'
;
}
else
if
(
type
==
3
)
{
str
=
"安卓游戏链接:"
;
str
=
'安卓游戏链接:'
;
}
else
if
(
type
==
4
)
{
str
=
"IOS游戏链接:"
;
str
=
'IOS游戏链接:'
;
}
else
{
}
const
username
=
this
.
bindGameUserList
.
find
(
(
items
)
=>
items
.
member_id
==
this
.
accountSelect
(
items
)
=>
items
.
member_id
==
this
.
accountSelect
,
).
username
;
passwardEncryption
({
member_id
:
this
.
accountSelect
}).
then
((
res
)
=>
{
const
list
=
[
{
msgtype
:
"text"
,
msgtype
:
'text'
,
// 一键发送渠道任务相关的参数
taskInfo
:
{
task_id
:
this
.
chatUser
.
task_id
,
...
...
@@ -1422,7 +1497,7 @@ export default {
];
this
.
sendChatMessage
(
`
${
str
}${
item
.
game_url
}
\n账号:
${
username
}
\n密码:
${
res
.
data
.
password
}
`
,
"text"
'text'
,
);
item
.
type
=
3
;
this
.
sendGameLog
(
item
);
...
...
@@ -1433,7 +1508,12 @@ export default {
const
params
=
{
main_game_id
:
items
.
main_game_id
,
weixin_blongs_id
:
items
.
weixin_blongs_id
,
type
:
items
.
game_type
==
1
||
items
.
game_type
==
5
?
2
:
items
.
game_type
==
3
||
items
.
game_type
==
4
?
1
:
''
type
:
items
.
game_type
==
1
||
items
.
game_type
==
5
?
2
:
items
.
game_type
==
3
||
items
.
game_type
==
4
?
1
:
''
,
};
const
res
=
await
getLandingPageConfig
(
params
);
if
(
res
.
status_code
===
1
&&
res
.
data
)
{
...
...
@@ -1457,7 +1537,7 @@ export default {
this
.
showWxGameDrawer
=
true
;
return
true
;
}
catch
(
error
)
{
console
.
error
(
"处理微信小游戏失败:"
,
error
);
console
.
error
(
'处理微信小游戏失败:'
,
error
);
return
false
;
}
},
...
...
@@ -1468,12 +1548,12 @@ export default {
return
targetList
.
filter
(
(
game
)
=>
game
.
weixin_blongs_id
===
sourceGame
.
weixin_blongs_id
&&
game
.
main_game_id
===
sourceGame
.
main_game_id
game
.
main_game_id
===
sourceGame
.
main_game_id
,
);
},
handleAndroidList
(
items
,
item
)
{
const
androidGameList
=
this
.
regGameList
.
find
((
item
)
=>
item
.
label
.
includes
(
"安卓"
)
item
.
label
.
includes
(
'安卓'
),
);
if
(
androidGameList
&&
...
...
@@ -1482,7 +1562,7 @@ export default {
)
{
androidGameList
.
children
=
this
.
filterGameList
(
items
,
androidGameList
.
children
androidGameList
.
children
,
);
}
else
{
androidGameList
.
children
=
[];
...
...
@@ -1496,7 +1576,7 @@ export default {
},
handleIosList
(
items
,
item
)
{
const
IOSGameList
=
this
.
regGameList
.
find
((
item
)
=>
item
.
label
.
includes
(
"IOS"
||
"ios"
)
item
.
label
.
includes
(
'IOS'
||
'ios'
),
);
IOSGameList
.
game_type
=
4
;
if
(
...
...
@@ -1519,13 +1599,20 @@ export default {
this
.
showAppGameDrawer
=
true
;
const
androidGameList
=
this
.
handleAndroidList
(
items
,
item
);
const
IOSGameList
=
this
.
handleIosList
(
items
,
item
);
androidGameList
?
this
.
selectedAppGameList
.
push
(
androidGameList
)
:
""
;
IOSGameList
?
this
.
selectedAppGameList
.
push
(
IOSGameList
)
:
""
;
console
.
log
(
this
.
selectedAppGameList
,
"selectedAppGameList"
);
androidGameList
?
this
.
selectedAppGameList
.
push
(
androidGameList
)
:
''
;
IOSGameList
?
this
.
selectedAppGameList
.
push
(
IOSGameList
)
:
''
;
console
.
log
(
this
.
selectedAppGameList
,
'selectedAppGameList'
);
},
// 主方法
async
handleGameType
(
items
,
item
,
type
,
index
)
{
if
((
items
.
game_type
==
1
||
items
.
game_type
==
3
||
items
.
game_type
==
4
||
items
.
game_type
==
5
)
&&
items
.
main_game_id
&&
items
.
weixin_blongs_id
)
{
if
(
(
items
.
game_type
==
1
||
items
.
game_type
==
3
||
items
.
game_type
==
4
||
items
.
game_type
==
5
)
&&
items
.
main_game_id
&&
items
.
weixin_blongs_id
)
{
const
result
=
await
this
.
getLandingPageConfig
(
items
,
item
);
if
(
result
&&
result
.
data
?.
data
?.
tag
)
{
if
(
items
.
game_type
==
1
||
items
.
game_type
==
5
)
{
...
...
@@ -1548,8 +1635,8 @@ export default {
},
// 小游戏游戏确认
async
handleWxGameConfirm
(
value
)
{
console
.
log
(
value
,
"value"
);
this
.
getMediaId
(
value
,
"image"
);
console
.
log
(
value
,
'value'
);
this
.
getMediaId
(
value
,
'image'
);
},
SendTransAppGameClose
()
{
this
.
selectedAppGameList
=
[];
...
...
@@ -1562,17 +1649,17 @@ export default {
this
.
selectedAppGameList
=
[];
this
.
sendChatMessage
(
`游戏地址:
${
data
.
landing_page_url
}
\n账号:
${
data
.
username
}
\n密码:
${
data
.
password
}
`
,
"text"
'text'
,
);
},
async
getMediaId
(
picurl
)
{
// 发送图片作为链接消息
if
(
picurl
)
{
this
.
sendChatMessage
(
picurl
,
"image"
);
this
.
sendChatMessage
(
picurl
,
'image'
);
}
else
{
// 如果没有图片URL,提示用户
this
.
$message
.
error
(
"图片链接不存在,无法发送"
);
this
.
$message
.
error
(
'图片链接不存在,无法发送'
);
}
},
},
...
...
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