提交 0aaa5fe4 作者: 钱宇

add:聚合SDK文档和demo提交。

上级 e03494f8
*.iml
*.iml
.gradle
.idea
.kotlin
/local.properties
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties
/build
/build
\ No newline at end of file
{
{
"agcgw_all": {
"SG": "connect-dra.dbankcloud.cn",
"SG_back": "connect-dra.hispace.hicloud.com",
"CN": "connect-drcn.dbankcloud.cn",
"CN_back": "connect-drcn.hispace.hicloud.com",
"RU": "connect-drru.hispace.dbankcloud.ru",
"RU_back": "connect-drru.hispace.dbankcloud.cn",
"DE": "connect-dre.dbankcloud.cn",
"DE_back": "connect-dre.hispace.hicloud.com"
},
"websocketgw_all": {
"SG": "connect-ws-dra.hispace.dbankcloud.cn",
"SG_back": "connect-ws-dra.hispace.dbankcloud.com",
"CN": "connect-ws-drcn.hispace.dbankcloud.cn",
"CN_back": "connect-ws-drcn.hispace.dbankcloud.com",
"RU": "connect-ws-drru.hispace.dbankcloud.ru",
"RU_back": "connect-ws-drru.hispace.dbankcloud.cn",
"DE": "connect-ws-dre.hispace.dbankcloud.cn",
"DE_back": "connect-ws-dre.hispace.dbankcloud.com"
},
"client": {
"cp_id": "10086000928436100",
"product_id": "101653523863651896",
"client_id": "1902122399541771008",
"client_secret": "24AF9E53322547BFCDE05C021EB549F84AE3759979F88703BC0CCF7A0F4B34CC",
"project_id": "101653523863651896",
"app_id": "117227063",
"api_key": "DgEDAJB9PV4aSR75PJRRXNCMXsr8YS8ofkyqnraOhh3rc2B7LO03lEkRbcjEkf1cgbX47SmxEAyEhgCBC0BJDLSsO7uJkMAeKU/d/g==",
"package_name": "com.shhy.huawei"
},
"oauth_client": {
"client_id": "117227063",
"client_type": 1
},
"app_info": {
"app_id": "117227063",
"package_name": "com.shhy.huawei"
},
"configuration_version": "3.0",
"appInfos": [
{
"package_name": "com.shhy.huawei",
"client": {
"app_id": "117227063"
},
"app_info": {
"package_name": "com.shhy.huawei",
"app_id": "117227063"
},
"oauth_client": {
"client_type": 1,
"client_id": "117227063"
}
}
]
}
\ No newline at end of file
plugins {
plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
// id("com.huawei.agconnect")
}
android {
namespace = "com.zwgame.test.gamecenterdemo"
compileSdk = 36
defaultConfig {
applicationId = "com.zwgame.test.gamecenterdemo"
minSdk = 30
targetSdk = 36
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
signingConfigs {
create("release") {
storeFile = file("../sdktest.jks")
storePassword = "123456"
keyAlias = "zwwl"
keyPassword = "123456"
enableV1Signing = true // JAR signing (Android 1.0+)
enableV2Signing = true // APK signing v2 (Android 7.0+)
enableV3Signing = true // APK signing v3 (Android 9.0+)
enableV4Signing = true // APK signing v4 (Android 11.0+)
}
// create("release") {
// storeFile = file("hw-keystore")
// storePassword = "123456"
// keyAlias = "hwtest"
// keyPassword = "123456"
//
// enableV1Signing = true // JAR signing (Android 1.0+)
// enableV2Signing = true // APK signing v2 (Android 7.0+)
// enableV3Signing = true // APK signing v3 (Android 9.0+)
// enableV4Signing = true // APK signing v4 (Android 11.0+)
// }
}
buildTypes {
val signConfig = signingConfigs.getByName("release")
debug {
isMinifyEnabled = false
isShrinkResources = false
signingConfig = signConfig
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
release {
isMinifyEnabled = true
isShrinkResources = true
signingConfig = signConfig
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = "17"
}
}
dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.appcompat)
implementation(libs.material)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
implementation("com.zw.game.center:gameCenter:1.0.0.4")
}
\ No newline at end of file
# Add project specific ProGuard rules here.
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
\ No newline at end of file
package com.zwgame.test.gamecenterdemo
package com.zwgame.test.gamecenterdemo
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.zwgame.test.gamecenterdemo", appContext.packageName)
}
}
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.GameCenterDemo">
<activity
android:name="com.zwgame.test.gamecenterdemo.MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data
android:name="zyou_app_secret"
android:value="HRNszxlFy6P2nguO6jhOjAQ7vErXcqXb1_y5E4jEKMiasi7eFBCBkjo1m-r7o1b8H-UxHgrLU8JvYBwyUfXuGw==" />
<!-- 微信回调Activity别名(必须严格匹配包名.wxapi.WXEntryActivity) -->
<activity-alias
android:name="${applicationId}.wxapi.WXEntryActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity="${applicationId}"
android:targetActivity="com.zwwl.sdk.core.wxapi.WXEntryActivity" />
</application>
</manifest>
\ No newline at end of file
package com.zwgame.test.gamecenterdemo
package com.zwgame.test.gamecenterdemo
import android.content.res.AssetManager
import android.content.res.Resources
import android.os.Bundle
import android.util.Log
import android.widget.TextView
import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.WindowCompat
import com.google.android.material.button.MaterialButton
import com.zwwl.sdk.core.ZySdk
import com.zwwl.sdk.core.constant.Constant
import org.json.JSONObject
class MainActivity : AppCompatActivity() {
private lateinit var statusText: TextView
private var busy = false
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
WindowCompat.setDecorFitsSystemWindows(window, false)
setContentView(R.layout.activity_main)
statusText = findViewById(R.id.text_status)
findViewById<MaterialButton>(R.id.btn_init).setOnClickListener { onInitClick() }
findViewById<MaterialButton>(R.id.btn_login).setOnClickListener { onLoginClick() }
findViewById<MaterialButton>(R.id.btn_report_user).setOnClickListener { onReportUserClick() }
findViewById<MaterialButton>(R.id.btn_upgrade).setOnClickListener { onUpgradeClick() }
findViewById<MaterialButton>(R.id.btn_pay).setOnClickListener { onPayClick() }
findViewById<MaterialButton>(R.id.btn_show_float).setOnClickListener { onShowFloatClick() }
findViewById<MaterialButton>(R.id.btn_hide_float).setOnClickListener { onHideFloatClick() }
findViewById<MaterialButton>(R.id.btn_exit).setOnClickListener { onExitClick() }
}
private inline fun guardBusy(crossinline block: () -> Unit) {
if (busy) {
Toast.makeText(this, R.string.toast_wait_previous_task, Toast.LENGTH_SHORT).show()
return
}
busy = true
block()
}
private fun releaseBusy() {
busy = false
}
private fun onInitClick() = guardBusy {
statusText.setText(R.string.status_init_clicked)
ZySdk.sdkInit(this) { result ->
releaseBusy()
if (isFinishing) return@sdkInit
Log.i(TAG, "sdkInit result=$result")
statusText.text = result
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (success) {
Log.i(TAG, "init 成功")
} else {
Log.w(TAG, "init 失败 errorMsg=${obj.optString("errorMsg")} errorCode=${obj.optInt("errorCode")}")
}
}
}
private fun onLoginClick() = guardBusy {
statusText.setText(R.string.status_login_clicked)
ZySdk.sdkLogin(this) { result ->
releaseBusy()
if (isFinishing) return@sdkLogin
Log.i(TAG, "sdkLogin result=$result")
statusText.text = result
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (!success) {
Log.w(TAG, "login 失败 errorMsg=${obj.optString("errorMsg")} errorCode=${obj.optInt("errorCode")}")
}
}
}
private fun onReportUserClick() = guardBusy {
statusText.setText(R.string.status_report_user_clicked)
val roleJson = JSONObject().apply {
put("event", "create")
put("server_id", "34974029")
put("server_name", "主宰服")
put("cp_role_id", "73446439")
put("role_name", "大鲨鱼")
put("role_level", "15")
put("role_vip", "23")
put("combat_num", "25564")
put("online_time", "15426")
put("attack", "0")
put("profession", "法师")
put("gang_name", "大竹帮")
put("trans_level", "5")
put("sponsor_level", "12")
put("reiki_num", "12")
put("chapter_index", "12")
put("ext", "")
put("playerId", "1")
}.toString()
ZySdk.sdkReportRole(this, roleJson) { result ->
releaseBusy()
if (isFinishing) return@sdkReportRole
Log.i(TAG, "sdkReportRole result=$result")
statusText.text = result
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (success) {
Log.i(TAG, "reportRole 成功")
} else {
Log.w(TAG, "reportRole 失败 errorMsg=${obj.optString("errorMsg")} errorCode=${obj.optInt("errorCode")}")
}
}
}
private fun onUpgradeClick() = guardBusy {
statusText.setText(R.string.status_upgrade_clicked)
ZySdk.sdkUpdate(this) { result ->
releaseBusy()
if (isFinishing) return@sdkUpdate
}
}
private fun onPayClick() = guardBusy {
statusText.setText(R.string.status_pay_clicked)
val payJson = JSONObject().apply {
put("order", JSONObject().apply {
put("amount", "600")
put("cp_order_id", "1001023")
put("ext", "zhcsf2_1000413_1001023_19_19")
put("product_cnt", "1")
put("product_desc", "")
put("product_id", "1")
put("product_name", "普通充值6")
put("product_price", "600")
put("real_amount", "600")
})
put("role", JSONObject().apply {
put("cp_role_id", "54165465")
put("event", "recharge")
put("role_level", "6")
put("role_name", "花艺师")
put("role_vip", "0")
put("server_id", "1")
put("server_name", "S.1")
})
put("role_id", "54165465")
put("attach", "sdk2_mock_attach")
put("callbackUrl", Constant.Order.CALLBACK_OPPO)
}.toString()
ZySdk.sdkPay(this, payJson) { result ->
releaseBusy()
if (isFinishing) return@sdkPay
Log.i(TAG, "sdkPay result=$result")
statusText.text = result
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (!success) {
Log.w(TAG, "pay 失败 errorMsg=${obj.optString("errorMsg")} errorCode=${obj.optInt("errorCode")}")
}
}
}
private fun onShowFloatClick() {
statusText.setText(R.string.status_show_float_clicked)
ZySdk.sdkShowFloat(this) { }
}
private fun onHideFloatClick() {
statusText.setText(R.string.status_hide_float_clicked)
ZySdk.sdkHideFloat(this) { }
}
private fun onExitClick() = guardBusy {
statusText.setText(R.string.status_exit_clicked)
ZySdk.sdkExit(this) { result ->
releaseBusy()
if (isFinishing) return@sdkExit
Log.i(TAG, "sdkExit result=$result")
statusText.text = result
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (success) {
Log.i(TAG, "用户在联运退出引导中确认退出")
save()
// exitProcess(0)
} else {
Log.i(TAG, "退出取消或失败 errorMsg=${obj.optString("errorMsg")} errorCode=${obj.optInt("errorCode")}")
}
}
}
private fun save() {
//保存进度
}
override fun getAssets(): AssetManager {
return ZySdk.getAssets(super.getAssets())
}
override fun getResources(): Resources {
return ZySdk.getResources(super.getResources())
}
private companion object {
private const val TAG = "MainActivity"
}
}
\ No newline at end of file
package com.zwgame.test.gamecenterdemo;
package com.zwgame.test.gamecenterdemo;
import android.content.res.AssetManager;
import android.content.res.Resources;
import android.os.Bundle;
import android.util.Log;
import android.widget.TextView;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.view.WindowCompat;
import com.zwwl.sdk.core.ZySdk;
import com.zwwl.sdk.core.constant.Constant;
import org.json.JSONObject;
import kotlin.Unit;
import kotlin.jvm.functions.Function1;
public class MainJavaActivity extends AppCompatActivity {
private static final String TAG = "MainJavaActivity";
private TextView statusText;
private boolean busy = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
WindowCompat.setDecorFitsSystemWindows(getWindow(), false);
setContentView(R.layout.activity_main);
statusText = findViewById(R.id.text_status);
findViewById(R.id.btn_init).setOnClickListener(v -> onInitClick());
findViewById(R.id.btn_login).setOnClickListener(v -> onLoginClick());
findViewById(R.id.btn_report_user).setOnClickListener(v -> onReportUserClick());
findViewById(R.id.btn_upgrade).setOnClickListener(v -> onUpgradeClick());
findViewById(R.id.btn_pay).setOnClickListener(v -> onPayClick());
findViewById(R.id.btn_show_float).setOnClickListener(v -> onShowFloatClick());
findViewById(R.id.btn_hide_float).setOnClickListener(v -> onHideFloatClick());
findViewById(R.id.btn_exit).setOnClickListener(v -> onExitClick());
}
private void guardBusy(Runnable block) {
if (busy) {
Toast.makeText(this, R.string.toast_wait_previous_task, Toast.LENGTH_SHORT).show();
return;
}
busy = true;
block.run();
}
private void releaseBusy() {
busy = false;
}
private void onInitClick() {
guardBusy(() -> {
statusText.setText(R.string.status_init_clicked);
ZySdk.INSTANCE.sdkInit(this, false, (Function1<String, Unit>) result -> {
releaseBusy();
if (isFinishing()) return Unit.INSTANCE;
Log.i(TAG, "sdkInit result=" + result);
statusText.setText(result);
try {
JSONObject obj = new JSONObject(result);
boolean success = obj.optBoolean("success");
if (success) {
Log.i(TAG, "init 成功");
} else {
Log.w(TAG, "init 失败 errorMsg=" + obj.optString("errorMsg") + " errorCode=" + obj.optInt("errorCode"));
}
} catch (Exception e) {
Log.e(TAG, "parse init result error", e);
}
return Unit.INSTANCE;
});
});
}
private void onLoginClick() {
guardBusy(() -> {
statusText.setText(R.string.status_login_clicked);
ZySdk.INSTANCE.sdkLogin(this, (Function1<String, Unit>) result -> {
releaseBusy();
if (isFinishing()) return Unit.INSTANCE;
Log.i(TAG, "sdkLogin result=" + result);
statusText.setText(result);
try {
JSONObject obj = new JSONObject(result);
boolean success = obj.optBoolean("success");
if (!success) {
Log.w(TAG, "login 失败 errorMsg=" + obj.optString("errorMsg") + " errorCode=" + obj.optInt("errorCode"));
}
} catch (Exception e) {
Log.e(TAG, "parse login result error", e);
}
return Unit.INSTANCE;
});
});
}
private void onReportUserClick() {
guardBusy(() -> {
statusText.setText(R.string.status_report_user_clicked);
JSONObject roleJson = new JSONObject();
try {
roleJson.put("attack", "0");
roleJson.put("chapter_index", "12");
roleJson.put("combat_num", "25564");
roleJson.put("cp_role_id", "73446439");
roleJson.put("event", "create");
roleJson.put("gang_name", "大竹帮");
roleJson.put("main_city_level", "大司马");
roleJson.put("online_time", "15426");
roleJson.put("power", "阔克萨斯");
roleJson.put("profession", "法师");
roleJson.put("reiki_num", "12");
roleJson.put("role_level", "15");
roleJson.put("role_name", "大鲨鱼");
roleJson.put("role_vip", "23");
roleJson.put("server_id", "34974029");
roleJson.put("server_name", "主宰服");
roleJson.put("sponsor_level", "12");
roleJson.put("trans_level", "5");
} catch (Exception e) {
Log.e(TAG, "build roleJson error", e);
}
ZySdk.INSTANCE.sdkReportRole(this, roleJson.toString(), (Function1<String, Unit>) result -> {
releaseBusy();
if (isFinishing()) return Unit.INSTANCE;
Log.i(TAG, "sdkReportRole result=" + result);
statusText.setText(result);
try {
JSONObject obj = new JSONObject(result);
boolean success = obj.optBoolean("success");
if (success) {
Log.i(TAG, "reportRole 成功");
} else {
Log.w(TAG, "reportRole 失败 errorMsg=" + obj.optString("errorMsg") + " errorCode=" + obj.optInt("errorCode"));
}
} catch (Exception e) {
Log.e(TAG, "parse reportRole result error", e);
}
return Unit.INSTANCE;
});
});
}
private void onUpgradeClick() {
guardBusy(() -> {
statusText.setText(R.string.status_upgrade_clicked);
ZySdk.INSTANCE.sdkUpdate(this, (Function1<String, Unit>) result -> {
releaseBusy();
if (isFinishing()) return Unit.INSTANCE;
return Unit.INSTANCE;
});
});
}
private void onPayClick() {
guardBusy(() -> {
statusText.setText(R.string.status_pay_clicked);
JSONObject payJson = new JSONObject();
try {
JSONObject order = new JSONObject();
order.put("amount", "600");
order.put("cp_order_id", "1001023");
order.put("ext", "zhcsf2_1000413_1001023_19_19");
order.put("product_cnt", "1");
order.put("product_desc", "");
order.put("product_id", "1");
order.put("product_name", "普通充值6");
order.put("product_price", "600");
order.put("real_amount", "600");
JSONObject role = new JSONObject();
role.put("cp_role_id", "54165465");
role.put("event", "recharge");
role.put("role_level", "6");
role.put("role_name", "花艺师");
role.put("role_vip", "0");
role.put("server_id", "1");
role.put("server_name", "S.1");
payJson.put("order", order);
payJson.put("role", role);
payJson.put("role_id", "54165465");
payJson.put("attach", "sdk2_mock_attach");
payJson.put("callbackUrl", Constant.Order.INSTANCE.getCALLBACK_OPPO());
} catch (Exception e) {
Log.e(TAG, "build payJson error", e);
}
ZySdk.INSTANCE.sdkPay(this, payJson.toString(), false, result -> {
releaseBusy();
if (isFinishing()) return Unit.INSTANCE;
Log.i(TAG, "sdkPay result=" + result);
statusText.setText(result);
try {
JSONObject obj = new JSONObject(result);
boolean success = obj.optBoolean("success");
if (!success) {
Log.w(TAG, "pay 失败 errorMsg=" + obj.optString("errorMsg") + " errorCode=" + obj.optInt("errorCode"));
}
} catch (Exception e) {
Log.e(TAG, "parse pay result error", e);
}
return Unit.INSTANCE;
});
});
}
private void onShowFloatClick() {
statusText.setText(R.string.status_show_float_clicked);
ZySdk.INSTANCE.sdkShowFloat(this, (Function1<String, Unit>) result -> Unit.INSTANCE);
}
private void onHideFloatClick() {
statusText.setText(R.string.status_hide_float_clicked);
ZySdk.INSTANCE.sdkHideFloat(this, (Function1<String, Unit>) result -> Unit.INSTANCE);
}
private void onExitClick() {
guardBusy(() -> {
statusText.setText(R.string.status_exit_clicked);
ZySdk.INSTANCE.sdkExit(this, (Function1<String, Unit>) result -> {
releaseBusy();
if (isFinishing()) return Unit.INSTANCE;
Log.i(TAG, "sdkExit result=" + result);
statusText.setText(result);
try {
JSONObject obj = new JSONObject(result);
boolean success = obj.optBoolean("success");
if (success) {
Log.i(TAG, "用户在联运退出引导中确认退出");
save();
} else {
Log.i(TAG, "退出取消或失败 errorMsg=" + obj.optString("errorMsg") + " errorCode=" + obj.optInt("errorCode"));
}
} catch (Exception e) {
Log.e(TAG, "parse exit result error", e);
}
return Unit.INSTANCE;
});
});
}
private void save() {
// 保存进度
}
@Override
public AssetManager getAssets() {
return ZySdk.INSTANCE.getAssets(super.getAssets());
}
@Override
public Resources getResources() {
return ZySdk.INSTANCE.getResources(super.getResources());
}
}
\ No newline at end of file
package com.zwgame.test.gamecenterdemo
package com.zwgame.test.gamecenterdemo
import android.app.Application
import android.content.res.AssetManager
import android.content.res.Resources
import com.zwwl.sdk.core.ZySdk
class MyApplication: Application() {
override fun onCreate() {
super.onCreate()
}
override fun getAssets(): AssetManager {
return ZySdk.getAssets(super.getAssets())
}
override fun getResources(): Resources {
return ZySdk.getResources(super.getResources())
}
}
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#14FFFFFF" />
<stroke
android:width="1dp"
android:color="#40FFFFFF" />
<corners android:radius="8dp" />
</shape>
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fillViewport="true">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp"
android:fitsSystemWindows="true">
<TextView
android:id="@+id/text_status"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:background="@drawable/bg_status_frame"
android:gravity="top|start"
android:minHeight="100dp"
android:padding="12dp"
android:text="@string/status_idle"
android:textAppearance="?attr/textAppearanceBody1" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_init"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_init" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_login"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_login" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_report_user"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_report_user" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_upgrade"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_upgrade" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_pay"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_pay" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_show_float"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_show_float" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_hide_float"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_hide_float" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_exit"
style="@style/Widget.MaterialComponents.Button.OutlinedButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:text="@string/btn_exit" />
</LinearLayout>
</ScrollView>
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
\ No newline at end of file
<resources xmlns:tools="http://schemas.android.com/tools">
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Theme.GameCenterDemo" parent="Theme.MaterialComponents.DayNight.DarkActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">@color/purple_200</item>
<item name="colorPrimaryVariant">@color/purple_700</item>
<item name="colorOnPrimary">@color/black</item>
<!-- Secondary brand color. -->
<item name="colorSecondary">@color/teal_200</item>
<item name="colorSecondaryVariant">@color/teal_200</item>
<item name="colorOnSecondary">@color/black</item>
<!-- Status bar color. -->
<item name="android:statusBarColor">?attr/colorPrimaryVariant</item>
<!-- Customize your theme here. -->
</style>
</resources>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>
\ No newline at end of file
<resources>
<resources>
<string name="app_name">GameCenterDemo</string>
<string name="status_idle">点击下方功能按钮,状态将显示在这里。</string>
<string name="btn_init">初始化</string>
<string name="btn_login">登录</string>
<string name="btn_report_user">上报用户信息</string>
<string name="btn_upgrade">升级</string>
<string name="btn_pay">支付</string>
<string name="btn_single_pay">单机支付</string>
<string name="btn_order_report">订单上报</string>
<string name="btn_show_float">显示浮窗</string>
<string name="btn_hide_float">隐藏浮窗</string>
<string name="btn_exit">退出</string>
<string name="status_init_clicked">初始化已点击,等待回调</string>
<string name="status_login_clicked">登录已点击,等待回调</string>
<string name="status_report_user_clicked">上报用户信息已点击,等待回调</string>
<string name="status_upgrade_clicked">升级已点击,等待回调</string>
<string name="status_pay_clicked">支付已点击,等待回调</string>
<string name="status_single_pay_clicked">单机支付已点击,等待回调</string>
<string name="status_order_report_clicked">订单上报已点击,等待回调</string>
<string name="status_show_float_clicked">显示浮窗</string>
<string name="status_hide_float_clicked">隐藏浮窗</string>
<string name="status_exit_clicked">退出已点击,等待渠道退出引导回调</string>
<string name="toast_wait_previous_task">等待上一个任务完成后再执行</string>
</resources>
\ No newline at end of file
<resources xmlns:tools="http://schemas.android.com/tools">
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Theme.GameCenterDemo" parent="Theme.MaterialComponents.DayNight.DarkActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">@color/purple_500</item>
<item name="colorPrimaryVariant">@color/purple_700</item>
<item name="colorOnPrimary">@color/white</item>
<!-- Secondary brand color. -->
<item name="colorSecondary">@color/teal_200</item>
<item name="colorSecondaryVariant">@color/teal_700</item>
<item name="colorOnSecondary">@color/black</item>
<!-- Status bar color. -->
<item name="android:statusBarColor">@android:color/transparent</item>
<!-- Customize your theme here. -->
</style>
</resources>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?><!--
<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older than API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?><!--
<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>
\ No newline at end of file
package com.zwgame.test.gamecenterdemo
package com.zwgame.test.gamecenterdemo
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}
\ No newline at end of file
// Top-level build file where you can add configuration options common to all sub-projects/modules.
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
alias(libs.plugins.kotlin.android) apply false
}
buildscript {
dependencies {
classpath("com.android.tools.build:gradle:8.13.1")
classpath("com.huawei.agconnect:agcp:1.9.5.302")
}
}
\ No newline at end of file
# Project-wide Gradle settings.
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
android.useAndroidX=true
\ No newline at end of file
#This file is generated by updateDaemonJvm
#This file is generated by updateDaemonJvm
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/40b4344c056b4284246d176d9701577f/redirect
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/466f185020ff3c07ab32696653613a8d/redirect
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/40b4344c056b4284246d176d9701577f/redirect
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/466f185020ff3c07ab32696653613a8d/redirect
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/1050b2216f8beaaecc1289b17d30b586/redirect
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/2208feeb3d4e12f412e9a450db1a842a/redirect
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/40b4344c056b4284246d176d9701577f/redirect
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toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/69a793dd932268c7d1ae9d8b855de8ed/redirect
toolchainVersion=17
[versions]
[versions]
agp = "8.13.1"
kotlin = "2.0.21"
coreKtx = "1.10.1"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
appcompat = "1.6.1"
material = "1.10.0"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
androidx-appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }
kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
#Mon Apr 07 17:30:58 CST 2025
#Mon Apr 07 17:30:58 CST 2025
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://mirrors.cloud.tencent.com/gradle/gradle-8.13-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
#!/bin/sh
#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH="\\\"\\\""
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
@rem
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
pluginManagement {
pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
maven {
url = uri("https://developer.huawei.com/repo/")
}
}
}
plugins {
id("org.gradle.toolchains.foojay-resolver-convention") version "1.0.0"
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
// 不指定远程 Maven 仓库,Gradle 默认只查 google() 和 mavenCentral()
maven {
url = uri("http://nexus.zwwlkj01.top/repository/android-advertisement")
isAllowInsecureProtocol = true
credentials {
username = "admin"
password = "zwwl2021"
}
}
google()
mavenCentral()
// 巨量媒体
maven {
url =uri("https://artifact.bytedance.com/repository/Volcengine/")
}
maven {
url = uri("https://developer.huawei.com/repo/")
}
}
}
rootProject.name = "GameCenterDemo"
include(":app")
\ No newline at end of file
# Game Center SDK 接入说明V1.0.0.0
# Game Center SDK 接入说明V1.0.0.0
本文档面向 **准备接入本聚合 SDK 的 Android 客户端开发人员**,说明如何在工程中引入依赖、配置渠道、调用 **`ZySdk`**(初始化、登录、角色上报、支付、**退出引导**等),以及回调处理要点。
## 目录
- [一、SDK概述](#overview)
- [1. 主要功能](#overview-features)
- [2. 更新内容](#overview-changelog)
- [3. 接入准备](#overview-prereq)
- [二、快速接入](#quickstart)
- [1. 添加 Maven 仓库](#quickstart-maven)
- [2. 添加 Gradle 依赖](#quickstart-deps)
- [3. Application / Activity 资源代理](#quickstart-resources)
- [4. SDK 初始化](#quickstart-init)
- [5. SDK 登录](#quickstart-login)
- [6. 角色信息上报](#quickstart-role)
- [7. SDK 支付](#quickstart-pay)
- [8. 退出引导](#quickstart-exit)
- [9. 检查升级](#quickstart-update)
- [10. 显示/隐藏浮窗](#quickstart-float)
- [三、示例代码位置](#samples)
---
<a name="overview"></a>
## 一、SDK概述
<a name="overview-features"></a>
### 1. 主要功能
* SDK初始化
* SDK登录
* SDK角色信息上报
* SDK支付
* SDK订单上报
* SDK退出引导
---
<a name="overview-changelog"></a>
### 2. 更新内容
*
---
<a name="overview-prereq"></a>
### 3. 接入准备
正式接入前请务必阅读掌玩SDK接入流程的介绍,并且在掌玩SDK平台获取game_id与game_secret,此参数将由掌玩游戏对接技术或产品对接,对接时由平台方提供app_id、app_status、app_name、game_id、PackName、游戏appName等字段信息,请严格阅读对接时平台对接人员提供参数文档
| 名称 | 说明 |
|-------------|-----------------|
| game_id | 游戏在平台的唯一标识。 |
| game_secret | 平台方提供,游戏签名秘钥。 |
| app_status | 用户在平台登录的投放媒体标识。 |
| app_name | 游戏在三方平台标识。 |
| PackName | 游戏在用户设备安装唯一标识 |
---
<a name="quickstart"></a>
## 二、快速接入
<a name="quickstart-maven"></a>
### 1. 添加 Maven 仓库
#### Kotlin项目
**`settings.gradle.kts`** (Kotlin项目)或 **`settings.gradle`** (Java项目)中添加如下代码:
```kotlin
dependencyResolutionManagement {
repositories {
// sdk仓库
maven {
url = uri("http://nexus.zwwlkj01.top/repository/android-advertisement")
isAllowInsecureProtocol = true
credentials {
username = ""
password = ""
}
}
// 巨量媒体
maven {
url =uri("https://artifact.bytedance.com/repository/Volcengine/")
}
// 建议保留
google()
mavenCentral()
// 打华为包时保留
maven {
url = uri("https://developer.huawei.com/repo/")
}
}
}
```
>同时建议保留 **Google / Maven Central** 等,以便传递依赖解析。
>
>若打 **华为** 包,则需加入华为maven库,以便下载华为插件。
---
<a name="quickstart-deps"></a>
### 2. 添加 Gradle 依赖
**app 模块** `build.gradle.kts``build.gradle``dependencies` 中增加:
```kotlin
implementation("com.zw.game.center:gameCenter:1.0.0.0")
```
> 版本号 `1.0.0.0` 请以后续交付为准;升级 SDK 时同步修改此处。
#### 华为渠道(可选)
若打 **华为** 包体并需 HMS/AGC 能力,可参考下面代码添加 `com.huawei.agconnect` 插件 并按 **华为应用联运 / 游戏服务** 文档配置 `agconnect-services.json`等。
工程级 **`build.gradle.kts`** 中,加入
```kotlin
buildscript {
dependencies {
classpath("com.android.tools.build:gradle:8.13.2")
classpath("com.huawei.agconnect:agcp:1.9.5.302")
}
}
```
app模块下添加agc插件
```kotlin
plugins {
id("com.huawei.agconnect")
}
```
>非华为包可不启用。
---
<a name="quickstart-resources"></a>
### 3、添加`Application` / `Activity` 资源代理
SDK 需要替换 `Assets` / `Resources` 以加载渠道资源。在 **`Application`****`Activity`** 中重写:
**Kotlin**
```kotlin
override fun getAssets() = ZySdk.getAssets(super.getAssets())
override fun getResources() = ZySdk.getResources(super.getResources())
```
**Java**
```java
@Override
public AssetManager getAssets() {
ZySdk.INSTANCE.getAssets(super.getAssets());
}
@Override
public Resources getResources() {
ZySdk.INSTANCE.getResources(super.getResources());
}
```
>若自定义了 `Application` ,请在自定义 `Application` 中对上面两个方法进行重写。
>
>推荐在 `BaseActivity` 中进行上面两个方法的重写。
---
<a name="quickstart-init"></a>
### 4. SDK初始化
在Activity进行初始化,且只初始化一次。
```kotlin
ZySdk.sdkInit(activity) { result ->
// 初始化结果:成功/失败信息与错误码等
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (success) {
Log.i(TAG, "init 成功")
} else {
val errorMsg = obj.optString("errorMsg")
val errorCode = obj.optInt("errorCode")
Log.w(TAG, "init 失败 errorMsg=${errorMsg} errorCode=${errorCode}")
}
}
```
**入参**
| 字段 | 类型 | 含义 |
|:----------:|:--------:|:----------------------:|
| `activity` | Activity | 当前 Activity 上下文 |
| `result` | String | 初始化结果回调(JsonObject字符串) |
**回参**
| 字段 | 类型 | 含义 |
|:-----------:|:-------:|:--------:|
| `success` | Boolean | 是否成功 |
| `errorMsg` | String | 失败时的提示文案 |
| `errorCode` | Int | 错误码 |
**华为渠道错误码如下:**
| 错误码 | 错误信息 | 原因与处理建议 |
|:---------:|:-------------:|:------------------------------------------:|
| 7401 | 用户未同意华为联运隐私协议 | 禁止玩家进入游戏 |
| 7002 | 网络异常 | 可提示玩家检查网络,请不要重复调用init接口,否则断网情况下可能会造成手机高耗电。 |
| 907135003 | | 907135003表示玩家取消HMS Core升级或组件升级 |
| -1 | 防沉迷提示:游戏时间已结束 | 可在此处实现游戏防沉迷功能 |
---
<a name="quickstart-login"></a>
### 5. SDK登录
用于拉起渠道账号体系或聚合登录流程,成功返回参数请传给游戏服完成鉴权与建号。
```kotlin
ZySdk.sdkLogin(activity) { result ->
// id、token等
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (success) {
//val member_id = obj.optString("member_id")
Log.i(TAG, "成功")
} else {
val errorMsg = obj.optString("errorMsg")
val errorCode = obj.optInt("errorCode")
Log.w(TAG, "init 失败 errorMsg=${errorMsg} errorCode=${errorCode}")
}
}
```
**入参**
| 字段 | 类型 | 含义 |
|:----------:|:--------:|:---------------------:|
| `activity` | Activity | 当前 Activity 上下文 |
| `result` | String | 登录结果回调(JsonObject字符串) |
**回参**
| 字段 | 类型 | 含义 |
|-----------------------------------|:----------:|:----------------------:|
| `success` | Boolean | 是否成功 |
| `errorMsg` | String | 失败时的提示文案 |
| `errorCode` | Int | 错误码 |
| `msg` | String | 状态信息 |
| `data` | JsonObject | 数据 |
| &emsp;&emsp;`member_id` | String | 用户Id |
| &emsp;&emsp;`player_id` | String | 玩家Id |
| &emsp;&emsp;`username` | String | 用户名 |
| &emsp;&emsp;`user_token` | String | token(#后为游戏ID) |
| &emsp;&emsp;`avatar` | String | 头像 |
| &emsp;&emsp;`mobile` | String | 手机号 |
| &emsp;&emsp;`has_identify` | boolean | 是否实名 |
| &emsp;&emsp;`need_identification` | int | 1强制实名,2需要实名但不强制,3不需要实名 |
| &emsp;&emsp;`has_mobile` | boolean | 是否绑定手机号 |
| &emsp;&emsp;`sdk_open_id` | String | 抖音sdk_open_id |
**OPPO错误码如下:**
登录错误码
| 错误码 | 错误信息 | 原因与处理建议 |
|:--------:|:--------:|:------------------------------------------:|
| 1004 | 登录失败 | 登录环节, 触发OPPO账号登录流程被用户取消.建议根据用户交互,再次调用登录接口. |
| 1010 | 登录失败 | 联运账号登录流程异常建议提示用户重新登录或尝试重启游戏. |
| 3000xxxx | 登录失败 | 游戏联运服务繁忙. 建议提示用户稍后重试 |
| -1 | SDK 未初始化 | SDK 未初始化 |
获取用户信息错误码
| 错误码 | 错误信息 | 原因与处理建议 |
|:----:|:--------:|:---------------------:|
| 1010 | 用户还未登录 | 确认在 doLogin成功后再调用该接口. |
| -1 | 解析登录信息失败 | 解析登录信息失败 |
| -1 | SDK 未初始化 | SDK 未初始化 |
**华为渠道错误码如下:**
登录错误码
| 错误码 | 错误信息 | 原因与处理建议 |
|:---:|:-----------------------------------------:|:-----------:|
| -1 | SDK 未初始化 | SDK 未初始化 |
| -1 | data is null | 回调数据为空 |
| -1 | SignIn result is empty | 结果数据为空 |
| -1 | Failed to convert json from signInResult. | 数据转换出错 |
| 1 | 授权成功,请重新登录 | 授权成功,重新调用登录 |
获取用户信息错误码
| 错误码 | 错误信息 | 原因与处理建议 |
|:----:|:---------:|:----------:|
| 7400 | 用户未签署联运协议 | 继续调用init接口 |
| 7018 | 初始化失败 | 继续调用init接口 |
| -1 | SDK 未初始化 | SDK 未初始化 |
---
<a name="quickstart-role"></a>
### 6. 角色信息上报
在登录成功、切换角色等操作后需进行角色信息上报。
```kotlin
ZySdk.sdkReportRole(activity, roleJson) { result ->
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (success) {
Log.i(TAG, "成功")
} else {
val errorMsg = obj.optString("errorMsg")
val errorCode = obj.optInt("errorCode")
Log.w(TAG, "init 失败 errorMsg=${errorMsg} errorCode=${errorCode}")
}
}
```
**入参**
| 字段 | 类型 | 含义 |
|:----------:|:--------:|:-------------------:|
| `activity` | Activity | 当前 Activity 上下文 |
| `roleJson` | String | 角色信息Json字符串 |
| `result` | String | 结果回调(JsonObject字符串) |
**roleJson参数如下:**
| 字段名 | 类型 | 是否必填 | 字段说明 |
|-----------------|:-------------------:|:----:|:-----------------------------------------------------------------------------------:|
| `event` | String | 是 | 事件类型,online: 角色登录, create: 创建角色,level_up: 提升等级,offline: 角色退出,other: 其他,delete: 删除角色 |
| `server_id` | String | 是 | 服务器 ID |
| `server_name` | String | 是 | 服务器名称 |
| `cp_role_id` | String | 是 | 角色 id |
| `role_name` | String | 是 | 角色昵称 |
| `role_level` | int | 是 | 角色等级 |
| `role_vip` | int | 是 | 角色VIP等级 |
| `combat_num` | String | 否 | 角色战力 |
| `online_time` | String | 否 | 本次在线时长 |
| `attack` | String | 否 | 攻击力 |
| `profession` | String | 否 | 职业 |
| `gang_name` | String | 否 | 帮会(行会)名称 |
| `trans_level` | String | 否 | 转生等级 |
| `sponsor_level` | String | 否 | 赞助等级/会员等级 |
| `reiki_num` | String | 否 | 灵符值 默认0 |
| `chapter_index` | String | 否 | 关卡章节 |
| `ext` | Map<String Number> | 否 | 扩展字段,字段个数不超过10 个,名称长度不超过18 个字节,字段值必须是数字类型 |
| `playerId` | String | 否 | 华为玩家Id playerId |
**回参**
| 字段 | 类型 | 含义 |
|:-----------:|:-------:|:--------:|
| `success` | Boolean | 是否成功 |
| `errorMsg` | String | 失败时的提示文案 |
| `errorCode` | Int | 错误码 |
**错误码如下:**
| 错误码 | 错误信息 | 原因与处理建议 |
|:----:|:-----------:|:-----------------------------:|
| 1010 | 您还未登入 | 校验账号未登录,确认在 doLogin成功后再调用该接口. |
| 1010 | 账号已过期,请重新登录 | 账号校验失败,请确保登录成功后尽快上传游戏角色信息. |
| 1010 | 参数不合规范,上传失败 | 传参有缺失, 按照接口定义文档定义,修改接口传参. |
| 1010 | 参数异常 | 调用接口时未传入参数,按照接口定义文档定义,修改接口传参. |
| -1 | SDK 未初始化 | SDK 未初始化 |
---
<a name="quickstart-pay"></a>
### 7. SDK支付
```kotlin
ZySdk.sdkPay(activity, payJson) { result ->
// 购买数据、签名等
val obj = JSONObject(result)
val success = obj.optBoolean("success")
if (success) {
//val purchaseData = obj.optString("purchaseData")
//val purchaseDataSignature = obj.optString("purchaseDataSignature")
Log.i(TAG, "成功")
} else {
val errorMsg = obj.optString("errorMsg")
val errorCode = obj.optInt("errorCode")
Log.w(TAG, "init 失败 errorMsg=${errorMsg} errorCode=${errorCode}")
}
}
```
**入参**
| 字段 | 类型 | 含义 |
|:----------:|:--------:|:-------------------:|
| `activity` | Activity | 当前 Activity 上下文 |
| `payJson` | String | 支付信息Json字符串 |
| `result` | String | 结果回调(JsonObject字符串) |
**payJson参数如下:**
| 字段名 | 类型 | 是否必填 | 字段说明 |
|-----------------------------|:------:|:----:|:-----------------------:|
| `order` | String | 是 | 订单信息Json |
| &emsp;&emsp;`cp_order_id` | String | 是 | 游戏订单号,务必保证唯一 |
| &emsp;&emsp;`amount` | int | 是 | 消费总金额,单位为分(1元->100) |
| &emsp;&emsp;`product_price` | int | 是 | 商品价格(单价,单位:分) |
| &emsp;&emsp;`product_id` | String | 是 | 商品Id |
| &emsp;&emsp;`product_cnt` | int | 是 | 商品数量 |
| &emsp;&emsp;`product_name` | String | 是 | 商品名(不能含有+号等特殊符号) |
| &emsp;&emsp;`product_desc` | String | 是 | 商品描述(不能含有+号等特殊符号) |
| &emsp;&emsp;`ext` | String | 否 | 订单额外信息用(json) |
| `role` | String | 是 | 角色信息Json |
| &emsp;&emsp;`event` | String | 是 | 支付事件类型 |
| &emsp;&emsp;`server_id` | String | 是 | 服务器 ID |
| &emsp;&emsp;`server_name` | String | 是 | 服务器名称 |
| &emsp;&emsp;`cp_role_id` | String | 是 | 角色 id |
| &emsp;&emsp;`role_name` | String | 是 | 角色昵称 |
| &emsp;&emsp;`role_level` | String | 是 | 角色等级 |
| &emsp;&emsp;`role_vip` | String | 是 | 角色VIP等级 |
| `role_id` | String | 是 | 角色 id |
| `attach` | String | 否 | 自定义回调字段 |
| `callbackUrl` | String | 否 | 游戏服务端回调地址 |
| `priceType` | Int | 否 | 商品类型:0 消耗型;1 非消耗型;2 订阅型 |
**回参**
| 字段 | 类型 | 含义 |
|:-----------:|:-------:|:--------:|
| `success` | Boolean | 是否成功 |
| `errorMsg` | String | 失败时的提示文案 |
| `errorCode` | Int | 错误码 |
| - | - | 各渠道返回参数 |
**OPPO渠道错误码如下:**
| 错误码 | 错误信息 | 原因与处理建议 |
|:----:|:--------------------:|:------------------------------------------:|
| 1004 | 支付取消 | 用户取消支付. |
| 1010 | 支付失败 | OPPO支付处理异常,可能导致发货延迟,建议提示用户发货延迟,稍后查看商品到账情况. |
| 1010 | 您还未登录,请先登录 | 校验用户账号失败,用户还未登录. |
| 1010 | 未实名无法支付 | 用户完成实名认证时,无法成功支付. |
| 1010 | 共享游戏 ID 充值限制 | 登录被分享的游戏账号,不能进行支付. |
| -1 | SDK 未初始化 | SDK 未初始化 |
| -1 | 单机支付请调用doSinglePay接口 | 支付和单机支付方法选择错误 |
**vivo渠道返回参数如下:**
| 字段名 | 类型 | 字段说明 |
|:-----------:|:-------:|:------------------------------:|
| `transNo` | String | vivo 订单号,发货完成后用于 `reportOrder` |
**华为渠道返回参数如下:**
| 字段名 | 类型 | 字段说明 |
|:-----------------------:|:-------:|:--------------------------:|
| `success` | Boolean | 是否成功 |
| `purchaseData` | String | 订单中的 inAppPurchaseData 字符串 |
| `purchaseDataSignature` | String | 用于验签的签名数据 |
| `errorMsg` | String | 错误提示(如订单取消、支付失败) |
| `errorCode` | Int | 华为订单状态码 |
---
<a name="quickstart-exit"></a>
### 8. 退出引导
在用户点击「退出游戏」等入口时调用,在回调中可实现保存进度、退出游戏等操作。
```kotlin
ZySdk.sdkExit(activity) { result ->
if (result.optBoolean("success")) {
save() //保存进度
exitProcess(0) // 结束进程
} else {
// 用户取消,或失败时查看 errorMsg / errorCode
}
}
```
**入参**
| 字段 | 类型 | 含义 |
|:----------:|:--------:|:-------------------:|
| `activity` | Activity | 当前 Activity 上下文 |
| `result` | String | 结果回调(JsonObject字符串) |
**回参**
| 字段 | 类型 | 含义 |
|:-----------:|:-------:|:--------:|
| `success` | Boolean | 是否成功 |
| `errorMsg` | String | 失败时的提示文案 |
| `errorCode` | Int | 错误码 |
---
<a name="quickstart-update"></a>
### 9. 检查更新
只需调用,若有更新,会弹出各渠道sdk自带的更新弹窗。
```kotlin
ZySdk.sdkUpdate(this) { result ->
}
```
**入参**
| 字段 | 类型 | 含义 |
|:----------:|:--------:|:-------------------:|
| `activity` | Activity | 当前 Activity 上下文 |
| `result` | String | 结果回调(JsonObject字符串) |
**回参**
| 字段 | 类型 | 含义 |
|:-----------:|:-------:|:--------:|
| `success` | Boolean | 是否成功 |
| `errorMsg` | String | 失败时的提示文案 |
| `errorCode` | Int | 错误码 |
---
<a name="quickstart-float"></a>
### 10. 显示/隐藏浮窗
显示浮窗
```kotlin
ZySdk.sdkShowFloat(this) { result ->
}
```
隐藏浮窗
```kotlin
ZySdk.sdkHideFloat(this) { result ->
}
```
**入参**
| 字段 | 类型 | 含义 |
|:----------:|:--------:|:-------------------:|
| `activity` | Activity | 当前 Activity 上下文 |
| `result` | String | 结果回调(JsonObject字符串) |
>该功能由各渠道sdk控制,并不一定能生效,如华为sdk调用就不会弹出浮窗。
---
<a name="samples"></a>
## 三、示例代码位置
| 能力 | 代码位置 |
|----------------------------------|--------------------------------------------------------------------|
| 初始化 / 登录 / 支付 / 角色上报 / 退出 / 资源代理 | `app/src/main/java/com/zwgame/test/gamecenterdemo/MainActivity.kt` |
| 依赖与签名 | `app/build.gradle.kts` |
| 仓库 | `settings.gradle.kts` |
---
\ No newline at end of file
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